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As I mentioned in the first message, the Heat system is unbalanced. Yes, it has some really cool settings (for example functionality to completely change the behaviour of the bosses) but most of them are broken that just don’t give fair challenge and fun, and is not rewarding at all. It even doesn’t have any achievements for succeeding.
For example, look at boss cells in Dead Cells: it gives you new biomes, new weapons, new enemies, new bosses.
So yes, I do understand that the Heat system is the main core of the replay value of Hades, but it just doesn’t work (for me)
You get almost absurd levels of customization to find out what your absolute limit is difficulty wise and you're on the forums going: "Oh I got all the achievements, that means you don't play no more"
I think my neighbors heard my facepalm when I read that.
Don't get me wrong. I mentioned achievements only as one of the reasons to keep on playing, not the only one. I mentioned my platinum only to show my right to discuss the topic.
In my first message I was reasoning about what motivates people to play Hades after so much time after the release. So I got these points for now:
- Increase heat level to create a challenge
- Complete bounties
- Metaprogression (mirror companions, interior)
- Read dialogs
Unfortunately, neither of these arguments can motivate me to play more, as I feel lack of gameplay variety which is necessary condition for rogue-like genre.
I'm not a judge for players, that keep on playing, but I just think that most of these people haven't tried other roguelikes that have insane replay value compared to Hades (Dead Cells, Enter the Gungeon, Noita).
not everybody already bought the game 2 years ago ?
I really wish I could also keep having fun from this game for so long, but I can't. I was just looking for more reasons to keep playing it as there are not a lot of good action-roguelikes out there.
Maybe you right, but the number of active players is too big. I think the most of active players are the core fans of the game.
so i guess u have some info about the numbers of hades copies sold by supergiant games in the past year ?!
Not really. I'm just comparing this game to other roguelikes (exactly comparing to Dead Cells as the closest analog) where the number of active players is much lower. The difference is that Hades is more casual and more popular, so I think you probably right about mentioning sold copies.
Please read closely what I have written earlier. Getting achievements was never the main reason to play for me.