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Your victory hinges on a single thing alone: How well you can play the game and handle what it throws at you. RNG only makes said victory easier or harder to achieve. Also, this is general advice for games like these: understanding how randomness works in the game, what it influences, predicting what can happen in the future and figuring out how to manipulate, all of that is a skill that you can learn that will make you much better at whatever you're playing. A good example of this is Poker, a game MUCH more random than Hades, yet still possible to become good at despite that. So, how is that possible that in a game like Poker you still have clear distinctions between really good and really bad players? One of the big aspects of it is embracing the randomness and doing everything you can to understand it's impact in any given position you're in and play the odds to your favor.
> You can pick your own variant for that weapon
> You can pick your starting trinket
> With that trinket you can force your starting god boon
> You can change your trinket between rooms
> You can choose which room to go next based on that room's rewards
> Rather than get a boon you get a choice of 3 to pick
> You can re-roll room rewards
> You can choose what to upgrade with Poms
> You can chose to enter a chaos gate or an Erebus gate
"Too much RNG!!!"
If you're having a bad time in this game, it's not the RNG, it's you. There's no way to say that without sounding elitist, but it's the truth. I guarantee Binding of Isaac, Enter the Gungeon, Immortal Redneck or literally any other roguelite (except maybe Cult of the Lamb) would present the same difficulties for you, if not a hell of a lot worse.