Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wouldn't call it button mashy or grindy(Of course it's a roguelike), theres kind of a rythm for each weapon/atk/special pattern, different hammers also break it up, iframes for dodging, basically learning the bosses and mechanics is more important than grinding or getting good boons (not saying they're not important as well)
Meanwhile i'm trying to get into transistor but having a hard time
Thanks! Yeah, I get what you mean but honestly, at least for me, there is no way I'm going to sink hundreds of hours into Hades to unlock dialogue in what ended up being a frustrating gaming experience towards the end. I felt the enemies got cheesy and annoying and that took the fun out of it for me. I eventually put on God Mode and after another 5 or so attempts following all sorts of guides on what weapon to use, boons, abilities, etc., I finally did it.
To me, gaming should be fun and exciting, not some grindfest to unlock character dialogues or amping up an already difficult game just to torture myself. LoL I know some gamers love this time of Souls-like gaming but it's not for me. Their other games were nowhere near as grindy or annoying as this. Challenging, sure, but not beyond words frustrating as I can't even tell you how many times I died to Hades, got close to him then died, or just couldn't even reach him due to how random each encounter can be.
I actually loved Transistor but yeah, I know each of their games are similar yet different which is fine. I absolutely love this developer and will gladly buy any game they put out but yeah, Hades just didn't hit home with me. I think it's because there really is no true ending unless you do 100+ attempts to see it and that's just not my kind of thing.
Oh for sure, I know some people can do this a lot quicker and that's fine. From the guides I read, it definitely sounded like it would take a considerable amount of time to get all the dialogue options, quests, and everything else in between to get all the gods together for the final ending. Not my cup of tea and have rightfully moved on :-)
10 more clears of Hades? Considering I barely killed Hades (14 health after using all three extra lives!), I'm not down to do this 9 more times or even one more time. I just think that's a bit much for an ending but then again, I'm just not into these action roguelike games after playing Hades.
I also found this which made me not want to waste more time or effort going through this game again...
Do you have to beat Hades 10 times?
"Because of this, the number of runs to fully complete Hades and get both its true ending and its final epilogue doesn't seem to be truly quantifiable, but it takes a minimum of 10 completion runs to see Hades' true ending, and possibly quite a number more to unlock its final - actually final - post-game epilogue"
At the end of the day, the purpose of a game like this is to give you a challenge. When you've reached a point where you don't feel you get a sense of accomplishment from that, simply stop playing and do something else. The game will still be there if you should get a renewed interest, and present you with new challenges.
Actually way more than 10 times if you are after the epilogue, but this type of requirements is not uncommon in the genre (take McMillan's The Binding of Isaac, another successful roguelike in recent memory).
However, the point of doing 10 or 100 runs is hardly to see Hades (or Isaac's) epilogue or "true ending". People do hundreds of runs because they enjoy the roguelike formula, more precisely the mechanics of a given title. Same applies to other genres (take Sid Meier's Civilization): the "Congratulations! You beat the game!" screen is just a nice touch.
At the end of the day, Hades is a rogue like / rogue lite. Hades, however, has some brilliant narrative that can make anyone forget it's a roguelike: it's that good (plus, it's rather casual player friendly). And of course, nothing says you have to play this (or any other) game past the point of enjoyment.
Hades isn't about getting to some endscreen that says "Yay, hey look at you, you beat the game x times, and you unlocked yz character endings, yeah wow, you're done!"
You're looking at guides for ways to conquer the game, to "win" it.
You don't win in Hades. Nobody does. It's about having fun and improving yourself and your skill, and then next thing you know you're cranking out several hundreds in darkness you just got, and now let's see how that alters and improves things, and so on
While also improving relationships and opening varying potential sidequests, constant upgrades, and, even everlasting pets for Cerberus!!
It's quite different from Bastion and Transistor for sure, but this is an entire different game. Those absolutely have definitive endings and reruns. Pyre is entirely different as well, so different that I'd never played it - and only got it last year for like $4 on sale. Fell in love with Bastion.... omg I think it's been 10 years ago now ♥♥♥♥♥♥♥♥♥ ♥♥♥♥ wow
Sorry this is so rambly now, it absolutely started off on a very direct note.
AH RIGHT
Totally forgot to mention that I just got my first clear this morning - wait, no, yesterday morning, roughly 24 hours ago, on my 53rd or 54th attempt!! And it took me roughly 48 hours to do it. I feel accomplished af. I love that A) I finally have more titan blood, jesus, and B) That there is so much more to unlock, and do, and now viable means to upgrade and alter the weapons.
I was so excited after my completed run I immediately ran straight into another one, (after getting sharing some nice dialogue and getting some upgrades) and toggled on each new bonus, just to see what it was like. Might as well go full-out yeah?
Thankfully I had a Cold-Woman-Goddess rare straight off the bat, idk how else I would have made it to what was waiting for me at the first boss room, in under 9 minutes
I guess I'm sharing all this because I'm now so much more pumped to play the game, because the game is nowhere near beaten.
Also, fishing!! It's new and available to you now, and delightful. Gives me a few moments to close my eyes and rest, and wait for my controller to vibrate on a nibble... Very appreciated with how high-action it is
Thank you for coming to my impromptu college thesis, brought to you by Oversharing™.
but sometimes i got exited everytime i unlock new aspect(alternative weapon skill) other than that it kinda boring compared to other roguelike
Understandable but eh, to me, there isn't much variety as all the levels look the same, the enemies after you do so many clears are the same, then it becomes a grindfest that gets annoyingly harder the deeper you go. Especially if you mess around with the heat settings. Just not my cup of tea. I just wish they had a proper ending without me having to use RNG to get certain gods to get certain dialogues and hope everything falls to place after so many attempts...
Thanks! I saw what I had to do for the true ending and it's such a turn-off for me. I get that it's supposed to be challenging and all but maybe it's the fact that I'm not a fan of roguelite games. I'm not going to be doing 100+ more clears because the gameplay does get a bit boring and repetitive for me.
Thanks!