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Seriously though, Supergiant built up a bit of a following with each game, then built hype - then released a properly replayable game that was their (most would agree) best yet. Word of mouth did the rest.
Besides, I think most people would agree that it is their best game yet.
I think part of the praise is that it's really the first rogue-like to have an interesting story. Up until Hades, a rogue-like seemed like a genre that was almost impossible to contain a good story. On top of that, it's just super polished, and a pretty airtight experience overall, as far as gameplay goes. A run never takes too long, and there's just enough variety to keep you wanting to come back. A good rogue-like is addictive, and Hades is definitely an addictive experience. It doesn't quite take my title for best rogue-like, that still goes to Dead Cells, which imo has this game beat on raw gameplay and depth, but it's an easy second place for me.
I consider the other SG games fun but never found the gameplay loop satisfying in the same way. They literally took the trendiest subgenre that I find most the annoying and made it charming and meaningful to me.
It's popular for a good reason. It has all the things that SG has done right before and put them in a perfect package, in my opinion anyways. Sorry for rambling. Not sure how else to put it.
Hades is a roguelike instead, and it has a massive replayability and with the randomness of every run, every time there can be something new that you can find and play with. Also the story is not forced on player and is treated as a "side content", so if some people are interested in it, they can spend all the time they want discovering all that the game has, while if some other people are not interested in it, they can ignore all of that and just play the game without any time loss, like an arcade game that still retain alot of content. So unlike Transistor, the game give players more choices on how to play the game and there is nothing forced to them, like Transistor does, and player choices is one of the most improtant factor for a success of a game.
I'm not really a fan of the gameplay Hades uses but it really does manage to capture everything Supergiant have been doing well over the years in the one game. Masterpiece, and rightly recognised widely for being that.
And yeah, gameplay is fun which always comes first
Well, if you're going to mention Bastion, you have to mention Dust: An Elysian Tail, as they were both original indie games that were heavily publicized by Xbox when indie games first really started to take off. That gave Bastion a TON of publicity. I remember seeing adds all the time on the Xbox homepage back then.
Honestly, there's things that Bastion does better than Hades, but both are great games. I haven't gotten to play Pyre yet. But Transistor's story was neat, but didn't resonate with me as well.