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edit; yeah, ^that
Well that sucks. I rarely get all achievements in a game, If I can't do the task so be it, but if I do manage to do something really difficult then I expect to get one. I don't agree at all with the developers but oh well.
https://steamcommunity.com/app/1145360/discussions/0/2841165820084105169/#c2841165820084191302
The most notable part being "The thing about Achievements is they can create a certain pressure to play a game a certain way, and we don't want our Achievement design to have an oversized influence on players' experience" as I think this is really the primary point behind their reasoning.
Edit; I do also want to note that the devs did keep tabs through early access on the weapons, boons and heat levels and other factors that players interacted with, so they may have come from the conclusion in their data that the fraction of players achieving 32+ heat clears was too small for them to feel okay with turning that into an achievement. No idea about any possible reasoning for some of the other things mentioned in op though.
"achieving 32+ heat clears was too small for them to feel okay with turning that into an achievement."
But that's the problem. An achievement shouldn't only be about what % of people that manages to unlock it, it's also about "heck if someone manages to do this then give him an achievement, he deserves it."
Achievements aren't supposed to be about everyone, yes most of them should be possible for the majority of players but some of them should reward those that goes the extra mile or has incredible skills. Why shouldn't they be rewarded? Like I said in my previous post, I rarely get all achievements in a game and if there are some I can't get, then so be it, it's not the end of the world, but don't punish those that wants to go the extra mile or has mad skills.
It's not about myself, it's about why punish those that has skills because some will be mad because they can't get all achievements.
Prove it and I will mail you your well deserved pixels.
inb4 but they are called achievements. But still, the existing ones are already a decent challenge.
??? No one is being punished? So a player not getting an achievement for some arbitrarily difficult task in a game is a "punishment" now? You don't see how that inherently sounds absurd?
I don't agree to the idea that games should have difficult achievements just for the sake of having difficult achievements. By the same token, I also don't agree to achievements that are granted for any little menial task a player does. Different people have different ideas of what constitutes as "difficulty" and what should be considered an "achievement."
Difficult achievements shoehorned in just because a small fraction of players want balls off the wall hard achievements is not something I feel most games need, but the notion that anyone is punished because they chose to go out of their way for something and didn't get a pixel achievement on steam for it is ridiculous.
tl;dr Everyone has a different view of difficulty