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I suggest you to do the heat run quickly, some rules are easy to achieve and it will allow you to improve you weapons, relatioships and skills.
I feel like I should beat it more than just once before doing heat runs. Am I being too cautious? I don't even have alll the aspects leveled yet.
You 'll have to beat the game many other times to end the story and keep playing to get all the game offers.
Doing heat run is the only way to upgrade all the aspects and even if you fail to beat hades, you'll get diamond, blood and ambrosia from first bosses.
It is way more fun to try heat run until you suceed and finish the story than finishing it with 0 heat and discovering features too late, when it will seems pointless.
If you want to get all the achievements you will need at least one victory with heat level 16.
It can be pretty long as well to upgrade your keepsakes.
-Damage Control: all this does is give enemies one (or two) "shield points" when they first appear. As soon as you knock those shield points out, they have the same health, abilities, and strength as always.
-Calisthenics Program OR Jury Duty (wouldn't recommend doing both at the same time): apart from later regions like Elysium and Temple of Styx, giving enemies a bit more health or a bit more strength in numbers really just translates to "hit them harder and/or be a bit more cautious about dodging".
-Middle Management: since it's entirely possible to get through each of the four regions without hitting any "mini-boss" rooms, this one can almost count as a freebie. Even in Tartarus or Asphodel though, the perks for the mini-bosses typically boil down to stuff like "they have a bit more agility" or "their projectile attack has a few extra shots before the cooldown phase".
Ultimately, I think the important thing is to start small and gradually work your way up. Once you've gotten the hang of a particular Pact of Punishment condition, try adding in another one. You'll get to 8, 12, and 16 heat before you know it.
1) In order to get to the end of the game (the "credits roll and the main narrative is largely concluded" ending), you have to clear 10 runs. Again, I know this seems daunting at your current level, but trust me... as you continue to level up your permanent abilities and get more familiar with the bosses (not to mention getting more upgrade materials from low-heat runs), getting to the final boss and beating him will become more and more routine.
2) Your idea for gathering keepsakes and deepening your relationships with the characters is smart, because after the ending I mentioned above, there IS also a small epilogue... which requires you to progress to earning a Favor from 6 of the Olympian gods. So continuing to give them Nectar and eventually figuring out what you need to do in order to unlock Ambrosia-giving (which I think eventually comes up in dialogue if you interact with them enough) will help with that in the long run.
Short version- put heat to whatever level you find fun, you don't have to worry about missing out on anything.
But no rush, I'm enjoying it and just rolling with whatever weapon the game highlights for me, progressing through the pacts of punishments and uncovering the story.
Edit: I derped my math