Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is a 'save' if you choose the quit option. This allows you to leave the game mid-run and continue it. However, if you die you go back to beginning and can't load past save.
Roguelite: Some form of progress is made after each run.
Hades is a roguelite.
Doesn't sound like this is for me. I typically play long RPG with save / load. This kind of permadeath thing doesn't sound any alluring at all whatsoever.
Your basic experience would be to begin a run, experience some story as you fight your way through Hell, die/win, return to the main hub to advance the story/upgrade yourself/upgrade weapons/unlock cosmetics/etc., and then head back out to do it all again. It's like enjoying a long journey one bite at a time.
For most players it will take ~20-30 runs to complete their first clear. After that you can add difficulty modes to make runs harder for bounties and more challenge. Story is doled out slowly after each run as well.
It's very different from a RPG which is more of a long story rather than lots of smallish individual runs.
This isn't an RPG game. You die then you start again is the 'Rogue like' formular. However this has permanant progression in a lot of aspects, more importantly the story is designed around the live, die, start again nature of the genre. I'm not a huge fan of Rogue likes, but this is still one of the best and most compelling games i've ever played in some time. For what it's worth.
It's a game where you run through the dungeons (which vary due to it being rogue-like both in level-variation and enemy encounters) but the overarching story continues, enveloping each run. Each run you finish, you find things, talk to characters, collect resources, etc, which you then use at the hub to either elaborate on the story, upgrade items, or purchase cosmetic features in the game.
I'd say that you should give it a chance. I'm not a huge rouge-like fan but this is easily my GOTY.
Pulled this completely out of your ass. Rogue-like implies the game is like Rogue; permadeath, random loot during runs and room to room procedurally generated maps.
Rogue-lite implies "it borrows from Rogue, but isn't quite the same". It can be any addition or lack of mechanics. Noita for example is a Rogue-lite, but there is zero progression outside separate runs.
Finally..... someone understands.......