Hades
Roguelike???
What does this mean? Permadeath? Means if the character dies, one must start from the beginning of the game? Are there no SAVE / LOAD?
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Showing 1-15 of 18 comments
Yes, when you die you restart at the beginning. However, there are meta-resources that you can spend for upgrades to future runs. Each individual run is only about ~20-50 mins long as well. The game is about learning how to avoid damage, how boons and weapons work together and going farther and farther. Difficulty wise it's not very hard imo on base difficulty and becomes much easier when you unlock upgrades from the Mirror and Contractor. I got a 50+ win streak working up bounties.

There is a 'save' if you choose the quit option. This allows you to leave the game mid-run and continue it. However, if you die you go back to beginning and can't load past save.
Suzaku Nov 5, 2020 @ 4:04pm 
Roguelike: Progress completely resets after a run

Roguelite: Some form of progress is made after each run.

Hades is a roguelite.
frostdiamond Nov 5, 2020 @ 4:07pm 
So each run is only 20-50 min? Such a short game?

Doesn't sound like this is for me. I typically play long RPG with save / load. This kind of permadeath thing doesn't sound any alluring at all whatsoever.
Suzaku Nov 5, 2020 @ 4:11pm 
There is quite a bit of story that unfolds as you play through the game. The story is part of the death/start over process, and everything is voiced and very well acted, with plenty of charming characters and interesting stories that they all tell and experience.

Your basic experience would be to begin a run, experience some story as you fight your way through Hell, die/win, return to the main hub to advance the story/upgrade yourself/upgrade weapons/unlock cosmetics/etc., and then head back out to do it all again. It's like enjoying a long journey one bite at a time.
Originally posted by frostdiamond:
So each run is only 20-50 min? Such a short game? Doesn't sound like this is for me. I typically play long RPG with save / load. This kind of permadeath thing doesn't sound any alluring at all whatsoever.

For most players it will take ~20-30 runs to complete their first clear. After that you can add difficulty modes to make runs harder for bounties and more challenge. Story is doled out slowly after each run as well.

It's very different from a RPG which is more of a long story rather than lots of smallish individual runs.
Last edited by chris.ferrantegerard; Nov 5, 2020 @ 4:17pm
Sminky Nov 5, 2020 @ 5:06pm 
Originally posted by frostdiamond:
So each run is only 20-50 min? Such a short game?

Doesn't sound like this is for me. I typically play long RPG with save / load. This kind of permadeath thing doesn't sound any alluring at all whatsoever.

This isn't an RPG game. You die then you start again is the 'Rogue like' formular. However this has permanant progression in a lot of aspects, more importantly the story is designed around the live, die, start again nature of the genre. I'm not a huge fan of Rogue likes, but this is still one of the best and most compelling games i've ever played in some time. For what it's worth.
Last edited by Sminky; Nov 5, 2020 @ 5:07pm
Dr Spaceman Nov 5, 2020 @ 7:09pm 
Originally posted by frostdiamond:
So each run is only 20-50 min? Such a short game?

Doesn't sound like this is for me. I typically play long RPG with save / load. This kind of permadeath thing doesn't sound any alluring at all whatsoever.

It's a game where you run through the dungeons (which vary due to it being rogue-like both in level-variation and enemy encounters) but the overarching story continues, enveloping each run. Each run you finish, you find things, talk to characters, collect resources, etc, which you then use at the hub to either elaborate on the story, upgrade items, or purchase cosmetic features in the game.

I'd say that you should give it a chance. I'm not a huge rouge-like fan but this is easily my GOTY.
tmg Nov 5, 2020 @ 7:28pm 
It has a lot of RPG elements and there is a story. The core gameplay is good enough to stand on its own, but the story helps to keep you going. There is an in-story reason to keep playing the game, so it makes sense. The gameplay is varied enough to make the runs fun between different weapons, buffs, and a ramping difficulty. To get the best ending you have to level up your bonds with most/all characters, so if you like that kind of RPG, you might like this.
Last edited by tmg; Nov 5, 2020 @ 7:32pm
Haven't played Hades for a good while, but if I recall correctly, the game has God Mode which allows you to gain increments up to 75% (or 85%) damage resistance. If you're terrible at rogue games like me, this feature helps a lot!
Irx Nov 6, 2020 @ 2:46am 
Originally posted by frostdiamond:
Doesn't sound like this is for me. I typically play long RPG with save / load.
This is not really a RPG though, since your character is predefined, story and dialogs are completely linear, and even progression is linear since you unlock all abilities in the game either way, there aren't any exclusive choices or decisions to make. And combat is your typical action platformer.
Last edited by Irx; Nov 6, 2020 @ 2:47am
Snobby Hobo Nov 6, 2020 @ 6:19am 
Originally posted by Suzaku:
Roguelike: Progress completely resets after a run

Roguelite: Some form of progress is made after each run.

Hades is a roguelite.

Pulled this completely out of your ass. Rogue-like implies the game is like Rogue; permadeath, random loot during runs and room to room procedurally generated maps.

Rogue-lite implies "it borrows from Rogue, but isn't quite the same". It can be any addition or lack of mechanics. Noita for example is a Rogue-lite, but there is zero progression outside separate runs.
Last edited by Snobby Hobo; Nov 6, 2020 @ 6:20am
Suzaku Nov 6, 2020 @ 6:30am 
Originally posted by Incredibly average:
Originally posted by Suzaku:
Roguelike: Progress completely resets after a run

Roguelite: Some form of progress is made after each run.

Hades is a roguelite.

Pulled this completely out of your ass. Rogue-like implies the game is like Rogue; permadeath, random loot during runs and room to room procedurally generated maps.

Rogue-lite implies "it borrows from Rogue, but isn't quite the same". It can be any addition or lack of mechanics. Noita for example is a Rogue-lite, but there is zero progression outside separate runs.
I pulled this completely from Googling "What is the difference between roguelike and roguelite". Chill.
Last edited by Suzaku; Nov 8, 2020 @ 5:25pm
ZDuB Nov 7, 2020 @ 11:16pm 
Does it have LOOT?
KBJ Nov 8, 2020 @ 7:22am 
Originally posted by Suzaku:
Roguelike: Progress completely resets after a run

Roguelite: Some form of progress is made after each run.

Hades is a roguelite.

Finally..... someone understands.......
Snobby Hobo Nov 8, 2020 @ 9:02am 
Originally posted by kbj93:
Originally posted by Suzaku:
Roguelike: Progress completely resets after a run

Roguelite: Some form of progress is made after each run.

Hades is a roguelite.

Finally..... someone understands.......
The irony.
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Date Posted: Nov 5, 2020 @ 3:48pm
Posts: 18