Hades
Crimson Nov 4, 2020 @ 11:23pm
So wait... Every time I die I'm starting again?
Am I starting again every time I die? Wow that's some savage way to make you play. Do your stats ever get capped or can you keep getting stronger until you steamroll the whole game? lol

I'm really worried about how much a nightmare this game will be. I can't even defeat Megara, so does that mean if you get to the boss of the game and lose you have to start right from the beginning again? D:
Originally posted by Towerdepths:
Hades is a Rogue-lite. What that means is that there are aspects of the game that you lose upon death, and some that you retain.

If you play Pokemon Mystery Dungeon, or even know the gameplay there, that's a good analogy for a roguelite. If you get trashed in a dungeon, you end up getting spit out while losing items. However, you keep your levels, you keep your new moves, and you keep any other friends you make along the journey.

Hades is much the same way. Each time you fall you end up losing accumulated gold, which you use to purchase powerups during a run, boons provided by the gods, and the next run begins right outside the door to Hades's palace.

However, you keep Darkness, which is used to improve Zagreus's baseline abilities over time, Keys, which are used to unlock weapons and additional options to spend Darkness on, Titan Blood, Ambrosia, Nectar, Gemstones, and Diamonds, which are all used in various ways to further the story (or enhance Zagreus's weapons, in the case of Titan Blood) by gifting to NPC's or spending at the house contractor.

Hades is a game built on the idea that even failure is but a step towards success. Each run allows you to experiment with new ideas, each fight another opportunity to learn what the enemy can do. Will you lose? If you don't I would be incredibly surprised. Do you have to restart from the beginning? If by 'beginning' you mean with base stats, no boons, and right outside the door, then yes.

However, your base stats increase the more you play, by collecting those many resources that persist between runs. To be quite honest, you gain more that persists throughout the game each run than you lose at the end of the run (whether that's victory or defeat). Boons are also pretty easy to come by and by starting anew you're able to experiment with new run builds.

It would be a painfully short game if after each 'area' you clear you immediately start at the next one up. From beginning to victory, a *long* run is almost always no longer than 75 minutes, and that's if you spend an excessive amount of time in each room. I've gotten a run done in 20, and a friend of mine did it in 16.
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Showing 1-9 of 9 comments
Suzaku Nov 4, 2020 @ 11:30pm 
Originally posted by Suzaku:
You're sent back to the beginning, and lose all coins earned (used to purchase things during a run). You do get to keep a lot of things, like Darkness (used to upgrade your character), keys (used to unlock new weapons), gems (used to unlock things that aid you during a run, as well as many cosmetics), nectar/ambrosia (given as gifts to NPCs to advance the story), diamonds (used to purchase cosmetics/some story advancement), and titan blood (used to upgrade your weapons.
The author of this thread has indicated that this post answers the original topic.
Towerdepths Nov 4, 2020 @ 11:45pm 
Hades is a Rogue-lite. What that means is that there are aspects of the game that you lose upon death, and some that you retain.

If you play Pokemon Mystery Dungeon, or even know the gameplay there, that's a good analogy for a roguelite. If you get trashed in a dungeon, you end up getting spit out while losing items. However, you keep your levels, you keep your new moves, and you keep any other friends you make along the journey.

Hades is much the same way. Each time you fall you end up losing accumulated gold, which you use to purchase powerups during a run, boons provided by the gods, and the next run begins right outside the door to Hades's palace.

However, you keep Darkness, which is used to improve Zagreus's baseline abilities over time, Keys, which are used to unlock weapons and additional options to spend Darkness on, Titan Blood, Ambrosia, Nectar, Gemstones, and Diamonds, which are all used in various ways to further the story (or enhance Zagreus's weapons, in the case of Titan Blood) by gifting to NPC's or spending at the house contractor.

Hades is a game built on the idea that even failure is but a step towards success. Each run allows you to experiment with new ideas, each fight another opportunity to learn what the enemy can do. Will you lose? If you don't I would be incredibly surprised. Do you have to restart from the beginning? If by 'beginning' you mean with base stats, no boons, and right outside the door, then yes.

However, your base stats increase the more you play, by collecting those many resources that persist between runs. To be quite honest, you gain more that persists throughout the game each run than you lose at the end of the run (whether that's victory or defeat). Boons are also pretty easy to come by and by starting anew you're able to experiment with new run builds.

It would be a painfully short game if after each 'area' you clear you immediately start at the next one up. From beginning to victory, a *long* run is almost always no longer than 75 minutes, and that's if you spend an excessive amount of time in each room. I've gotten a run done in 20, and a friend of mine did it in 16.
Last edited by Towerdepths; Nov 4, 2020 @ 11:47pm
Crimson Nov 5, 2020 @ 12:11am 
Originally posted by Towerdepths:
Hades is a Rogue-lite. What that means is that there are aspects of the game that you lose upon death, and some that you retain.

If you play Pokemon Mystery Dungeon, or even know the gameplay there, that's a good analogy for a roguelite. If you get trashed in a dungeon, you end up getting spit out while losing items. However, you keep your levels, you keep your new moves, and you keep any other friends you make along the journey.

Hades is much the same way. Each time you fall you end up losing accumulated gold, which you use to purchase powerups during a run, boons provided by the gods, and the next run begins right outside the door to Hades's palace.

However, you keep Darkness, which is used to improve Zagreus's baseline abilities over time, Keys, which are used to unlock weapons and additional options to spend Darkness on, Titan Blood, Ambrosia, Nectar, Gemstones, and Diamonds, which are all used in various ways to further the story (or enhance Zagreus's weapons, in the case of Titan Blood) by gifting to NPC's or spending at the house contractor.

Hades is a game built on the idea that even failure is but a step towards success. Each run allows you to experiment with new ideas, each fight another opportunity to learn what the enemy can do. Will you lose? If you don't I would be incredibly surprised. Do you have to restart from the beginning? If by 'beginning' you mean with base stats, no boons, and right outside the door, then yes.

However, your base stats increase the more you play, by collecting those many resources that persist between runs. To be quite honest, you gain more that persists throughout the game each run than you lose at the end of the run (whether that's victory or defeat). Boons are also pretty easy to come by and by starting anew you're able to experiment with new run builds.

It would be a painfully short game if after each 'area' you clear you immediately start at the next one up. From beginning to victory, a *long* run is almost always no longer than 75 minutes, and that's if you spend an excessive amount of time in each room. I've gotten a run done in 20, and a friend of mine did it in 16.

Haha that's awesome you were able to do a run so quickly! Thanks for all the info you gave me!
Last edited by Crimson; Nov 5, 2020 @ 12:11am
Tzenka Nov 5, 2020 @ 1:53am 
There is a "god mode" for people who want less difficulty over time.
Limamufu Nov 5, 2020 @ 3:11am 
I thought the same as you.
Than I realize that Hades is more like an "upgrade catapult game" like: Burrito Bison and others.

You have a run > You collect power ups during and resources > Fail > Upgrade > repeat (stronger this time) > (Rinse repeat) > Get strong enough to make your way to the finish.

Not a bad game though... I was expecting a linear HnS dungeon crawler like diablo, but this is not bad either considering the price and that each run few things change...
Fighting the bosses over and over again is a pain indeed.
Simoko Nov 5, 2020 @ 5:52am 
The game is actually quite short anyway. 4 regions + the final boss. So dying doesn't feel like a big loss unlike rogue-likes such as Enter the Gungeon where a full run can take over an hour and a half.
Last edited by Simoko; Nov 5, 2020 @ 5:52am
squidaccus Nov 5, 2020 @ 2:59pm 
Originally posted by Simoko:
The game is actually quite short anyway. 4 regions + the final boss. So dying doesn't feel like a big loss unlike rogue-likes such as Enter the Gungeon where a full run can take over an hour and a half.
God, that game is way too slow for me. I had to try REAL hard to enjoy it at ALL.
In addition to the general stat increases and such you get between runs, you also more generally just get better at the game as you learn what the boons do and which gods you want to spec into on any particular run.
Sminky Nov 5, 2020 @ 5:15pm 
Originally posted by squidaccus:
Originally posted by Simoko:
The game is actually quite short anyway. 4 regions + the final boss. So dying doesn't feel like a big loss unlike rogue-likes such as Enter the Gungeon where a full run can take over an hour and a half.
God, that game is way too slow for me. I had to try REAL hard to enjoy it at ALL.
damn kids with your ADHD's and your internets :)
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Date Posted: Nov 4, 2020 @ 11:23pm
Posts: 9