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If you play Pokemon Mystery Dungeon, or even know the gameplay there, that's a good analogy for a roguelite. If you get trashed in a dungeon, you end up getting spit out while losing items. However, you keep your levels, you keep your new moves, and you keep any other friends you make along the journey.
Hades is much the same way. Each time you fall you end up losing accumulated gold, which you use to purchase powerups during a run, boons provided by the gods, and the next run begins right outside the door to Hades's palace.
However, you keep Darkness, which is used to improve Zagreus's baseline abilities over time, Keys, which are used to unlock weapons and additional options to spend Darkness on, Titan Blood, Ambrosia, Nectar, Gemstones, and Diamonds, which are all used in various ways to further the story (or enhance Zagreus's weapons, in the case of Titan Blood) by gifting to NPC's or spending at the house contractor.
Hades is a game built on the idea that even failure is but a step towards success. Each run allows you to experiment with new ideas, each fight another opportunity to learn what the enemy can do. Will you lose? If you don't I would be incredibly surprised. Do you have to restart from the beginning? If by 'beginning' you mean with base stats, no boons, and right outside the door, then yes.
However, your base stats increase the more you play, by collecting those many resources that persist between runs. To be quite honest, you gain more that persists throughout the game each run than you lose at the end of the run (whether that's victory or defeat). Boons are also pretty easy to come by and by starting anew you're able to experiment with new run builds.
It would be a painfully short game if after each 'area' you clear you immediately start at the next one up. From beginning to victory, a *long* run is almost always no longer than 75 minutes, and that's if you spend an excessive amount of time in each room. I've gotten a run done in 20, and a friend of mine did it in 16.
Haha that's awesome you were able to do a run so quickly! Thanks for all the info you gave me!
Than I realize that Hades is more like an "upgrade catapult game" like: Burrito Bison and others.
You have a run > You collect power ups during and resources > Fail > Upgrade > repeat (stronger this time) > (Rinse repeat) > Get strong enough to make your way to the finish.
Not a bad game though... I was expecting a linear HnS dungeon crawler like diablo, but this is not bad either considering the price and that each run few things change...
Fighting the bosses over and over again is a pain indeed.