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But boi help ya if you don't have a immediate damage dash and you get a buncha rooms with the flame wheels. Seriously goes from an easy, fun room to total ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥.
As far as I can tell, there's no visual or audio cue for Theseus throwing a spear at you from off screen.
Audio cue for sure. Pretty hard to focus on a dbl team fight but I'm pretty sure that there is sound for every ranged attack.
Both archers and Theseus have visual and audio cues. Can't really describe the audio (maybe just kill everyone in the room except for one archer and listen?), but the visual is that target mark. It becomes brighter and less uhh floaty as the enemy prepares their attack.
In conclusion, I don't even think that a good build is necessary to beat Elysium, I only play in heat 20 or more, and Elysium is never the problem. Some weapons are a bit at a disadvantage, because they can't kill the little butterflies easily, but otherwise it's really fine. As someone mentionned before, the archers and Theseus both have good visual and audio cues to know when you're attacked (elite archers are still super annoying at high heat though).
So, be patient, that's a part of the game that you actually have to learn a bit more than the others, but at the end it becomes way less frustrating than at first !
Also, most gameplay gets boring as hell very quickly.
Elysium and the stupid butterfly ball is the reason why I love the last Olympian casting boon so much (don't want to specifically mention 'coz it could be spoiler for some). Watch out for it for an easier time with the butterfly ball and the last boss. You'll know what I'm talking abt when you use it.
If they dumbed down Elysium, the game would probably be boring. The challenge of this stage makes it entertaining as it's like a test for your build up to that point. Most fun I've had there so far was this Heart-Seeking Bow build that dealt over 1000 damage per charged attack. I was killing almost everything in Elysium in 1-2 shots, even through armor (it also had +900% damage to armor). Unfortunately that wasn't one of my game-winning runs lol, but still one of my most memorable.
Try out different builds with the weapons until you find one that breezes through Elysium. Each weapon has builds (note plural) to make that stage a breeze.
So your saying if you didn't have to die at all to get through that would be good game design? Sounds like a mobile game design to me. Everyone wins? No difficulty? Nah that's bad game design.
Also I find it slightly amusing you claim this game is repetitive and yet you have 300 hours into slay the spire. Which is an amazing game but far more repetitive then Hades.