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I've heard that the spear is more flexible, like you said, but the spin to win is heavily reliant on one of the two daedalus hammers (either sturdy or faster charge). Nice when you get it, but charging it to max takes way too long without them. You could say I don't have to charge it to max, but the smaller range is underwhelming.
As a spear main, what are your thoughts on aspects and boon combinations?
I rarely full charge, mainly only when they are on the other side of a wall or spawning in or something, half charge does solid damage applies the debuff just fine, and it only takes about half a second to use, similar to a bow shot. The spin dash still has the avoidance properties of a dash, so I can, for example, charge a spin while Hades is going to phase 2, and dash over the ring he instantly summons to give a big hit and apply the debuff right away.
I use almost exclusively Aspect of Hades. Achilles doesn't feel like it does enough, and while it can be used to dodge, and double up on backstabs in some situations, it denies you backstabs in others, and it often has you charging into danger if you want to activate it. Guan Yu is ok, but I'm not a fan of reducing my hp by so much, and the spin doesn't really feel good enough to offset it. The debuff from Hades lasts super long so you don't need to constantly apply it, and is a large boost, giving me solid DPS throughout. For what its worth, I don't think it is the best weapon by any means (Rail Aspect of Eris exists), I just enjoy it the most.
I'm pretty open on boons. Basic attack can stack well (Dionysus and Demeter) and high damage works well with the spin/debuff (Aphrodite, Artemis), though I'll take pretty much anything other than Zeus or Ares (and Ares can get a pass with doom stacking). I use the special boon primarily as a debuff applier (Aphrodite, Ares, Demeter). It doesn't stack very quickly, so I usually don't want Dionysus, but Demeter lasts long enough for use as the second curse for Privileged Status. Cast and dash are used mainly to either apply curses or keep safe (Demeter, Athena, Poseidon, Dionysus, Zeus). For calls I prefer ones that do good damage, but don't require you to stay close without invincibility (Ares, Poseidon, Aphrodite, Artemis).
For hammers the two spin buffs (charge speed and extra damage/range) are auto takes (with speed over range if both show up), after which I go for things like extended attack, triple dash strike, and special damage upgrades. I avoid chain special since it screws with the pullback, and the sturdy pulsing spin since it rarely does anything (though they did buff it recently, haven't tried it since that).
Why does it feel so impossible to get Curse of Drowning duo!
Hades, the dashing on spin for range up is the big thing. Zeus or Ares on special makes it hit well enough as a ranged weapon (Zeus hits twice unless it's exploding hammer) when you aren't stabbing away. Special base damage is eh so you want the static damage boons for sure, unless you get Charged Skewer.
This may be surprising but I think Zeus is a fantastic option for the spear. I had a combination of Daedalus' Flurry Jab and Triple Jab + Zeus' Thunder Flourish, Double Strike, Static Discharge in one of my latest Achilles builds (best aspect btw) and the damage and the speed were INSANE. There was also some Demeter, Artemis and little bit Athena in the mix.
The Guan Yu aspect on the other hand is absolutely horrible. It's like the cursed version of Cursed Slash. Just bad, bad, BAD.
I'm actually a big fan of the Guan Yu aspect myself; I have two completed runs with Varatha, and both were using Guan Yu. Is the HP horrendous? Oh ho ho, god yes its bad, but the damage it can deal is quite frankly incredible, and even the bad HP can be offset by good evasion abilities and judicious use of the charge spin. That being said, you do want defense boons like Divine Dash when you can get them.