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It is a way to render the game. It is like direct x or opengl. If you don't know what that is, google it.
Results may vary depending on ur hardware composition but Vulkan on paper should outperform DirectX11 and 12, though i'm not entirely sure if DirectX12 Ultimate will change that.
It depends. If you're not getting perfectly smooth performance using the default DirectX option, we recommend trying the Vulkan option as that may improve performance in some cases. In many cases the difference shouldn't really be noticeable either way, though there should be no harm in trying each option if you're curious -- you might feel a difference one way or the other.
It basically allows programmers to tell how to display the things you see on the screen. The API works closely with the driver on your GPU, which in term does the actual work.
Vulkan is well known for being extremely verbose. Adept graphics programmers will be able to leverage the high amount of fidelity to yield performance gain on almost any vendor card.
If you want to test it out, I guess there's two ways to do so:
- Play a short session with uncapped fps. I generally do not recommend playing with uncapped fps, since you're just putting on more work for the GPU than needed, but for testing purposes, I guess you could make an exception. With uncapped fps, which API results in the averagely highest fps is best. You might even be able to see the difference simply idling in the main menu.
- Play a short session with capped and preferably "locked" fps. Keep a close eye on your GPU temps. At the same level of demand, whichever API results in the lowest temps, without sacrificing performance, should be the best choice.
Measuring fps is the acknowledged way to test gaming performance, but measuring temps in as closed an environment as possible should be an alright indicator as well, except it would probably be less sensitive.You would very likely see more of a difference with more demanding games than Hades.
this.
vulkan can optimize platform performance at lowest temperatures
raw performance is an enabling function
but low operating temperatures will increase overall reliability
there is no "right answer" to optimizing graphics cost
because the cost function can vary
for example
let video card uncapped performance range between x and y ...
amd_ufps = [x1, y1]; [50...500]
nvidia_ufps = [x2, y2]; [50...500]
where ...
ofps(.) = max(amd_ufps, nvidia_ufps);
and
let video card core temperature range between p and q ...
amd_temp = p; p = [-45...105] deg C
nvidia_temp = q; q = [-45...105] deg C
where ...
otemp(.) = min(amd_temp, nvidia_temp);
then
graphics_performance = f(ofps(.), otemp(.));
= (ofps(.) + otemp(.)) / 2;
= .65*ofps(.)+ otemp(.)*.35;
= etc..