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The hammer upgrade can always give you nice buffs like more range or triple stab.
Increase the level of doom on your special.
Probably the least obvious thing I can tell you is that you can dash while charging the spin to extend the range (think of what Theseus and Hades do with their spins). That allows you to safely and reliably hit the spin to apply the aspect debuff, or just easily deal with crowds.
For hammers I go with increased spin charge, then increased spin range, followed by whatever I feel like I need. Extra attack range, special damage/crit, or triple dash attack if I can get a high damage attack boon.
For boons/keepsakes I usually start with Aphrodite for attack, the high multiplier works well with the big spins. I would also take Dionysus, Demeter, Athena, and Artemis on attack. For special, Ares works well, Aphrodite if I don't have her on attack, Demeter, or Zeus. The other slots are less weapon specific of course, you can mostly go with whatever you fancy.
Spear with Hades aspect and both increased spin charge and range (which also increases its damage) can be pretty stupid, since the spins cover the entire screen and charge in something like half a second. I'm nowhere near the 32 heat runs, but it allowed me to completely trivialize an entire run (with also Aphrodite's attack for the raw damage as mentioned). I definitely support that build, although there are obviously other workable builds that may be less absurd (I do enjoy achille's aspect).
I think that there is a lot of weapons that get pretty powerful if you combine two exact daedalus upgrades, however it's ok, imo, because chances of that is pretty slim. Most of my runs with spear i can't even get one of the bonuses that make spin actually usable, that speaks for itself, i belive.
Spear has been a favorite of mine due to comfort, however, there is an entire mechanic of it that I've avoided, e.g. the Spin Attack, depending on the Pact. e.g. if the enemies are faster and the damage taken is up, then spin attack is completely out for me.
And unfortunately, none of the spears support a build I'm fond of, but relies on the Daedalus Hammer.
Depends largely what the Daedlus Hammer offers for me unfortunately. I'll start with the Poseidon trinket to grab Poseidon's Special. If I see a Zeus boon, I go for that and pick up either the Zeus Attack if available. And then the rest depends on the Daedalus Hammer.
If Exploding Launcher is available, then I look for the duo boon for Sea Storm to have knockbacks cause lightning damage, then whatever else Poseidon or Zeus boons that enhance that damage.
If only Triple Thrust or the rapid thrust are available, I'll typically go with Triple first if the pact for increased enemies is active, but Rapid before. Then I'll lean toward a rapid triple thrust build, leaning more on Zeus boons for lightning bounces, jolted, and the like.
And then if you do have the enemies set to higher speeds, I like the idea of the Mirror that slows enemies down when they have a shard in them, which means, no Demeter or Dionysus Cast.
For Exploding Launcher, if I can get the Special that deals +damage versus Armor, then my confidence shoots up.
And for the Triple Thrust & Rapid Thrust, if I get both of them, then also confidence shoots up.
Then generally a Dash from Athena, Aphrodite, or Demeter.Generally something on the defensive side, though I'll settle for Dionysus.
I 100% agree with that. I find this aspect most user friendly. Spear's low attack is balanced with massive swipe range. Hammer upgrades are quite nice as well, increased spin range and pulse damage when charging are super useful. I like to combine it with Ares doom attack boon. You basically sweep the whole screen in seconds.
You can also try Guyan Yu aspect as it's special deals high damage however hp reduction is quite off putting.
+ Massive Spin (Hammer boon): +125% damage and hits a larger area.
+ Quick Spin: charges and recovers much faster.
+Artemis and Ares boons for damage. Deadly Strike, Clean Kill, Pressure Points, Urge to Kill.
Charge spin, then dash to do a Hades style forward spin. Blow up entire rooms with a spear instead of Exagryph missiles, and faster too.