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Taking away the players vision in a bullet hell/twin stick game is not a good design decision.
It's just a very, very silly design decision because as a player you can't interact with suddenly just not being able to see. It's the cheapest artificial difficulty spike I've ever known, comes close to ruining the game if I'm honest.
It is also, however, completely not needed for any game story progress at all. Like, literally, you can straight up ignore extreme measures 4 like it never happened.
It can be ignored, but not if you're trying to 100% as an achievement is tied to it.
Yes, the "normal" Hades fight was fun and balanced but there are ways to increase the difficulty without reducing player agency. At EM4 he already gains a spear attack, a heal, a summon, increased add mob difficulty...all fine...but taking away the players vision? That's garbage.
I can think of 10 different abilities they could have given him to increase the fight difficulty without doing something so cheap.
A targeted AOE similar to EM3 Theseus. A dodge-able damage over time effect. A zoning spell. Etc. The list goes on.
The bottom line is that there is no excuse for the "Now you can't see. Good luck!" approach the developers took with his 3rd phase. None at all.
No achievement for EM4, thank ♥♥♥♥.
There is only an achievement for EM3 and beating Elysium
As long as I had full vision and there were visible attack/movement indicators, this would have been far, far better of an idea.
I mean, the fight itself isn't that hard once you know the game. If you've got the patience and you know how to make an appropriate build (especially with the shield, you can cheese any fight with the Blitz Disc, Trippy Shot and the "block" mechanic) then it's beatable...it's just not fun.
Ignore it or give a reason why you can't ignore it. It's supposed to be unfairly difficult.
Yes, of course, mistaking the criteria for an achievement automatically renders everything else I say irrelevant. Did ya Mam never teach you what they say about making assumptions?
Whether it can be "ignored" or not isn't an excuse for what is a completely lazy design decision. I want to experience as much of the game as possible. That is a valid reason for why I personally don't want to ignore it.
Also, it adds a non-insignificant tally to the HEAT counter while leaving the run itself unaffected until the end. If I'm trying to climb to higher heats obviously it's a no-brainer to have EM4 enabled.
Unfair difficulty I can handle. I've beaten harder games that are arguably a lot unfairer. A game that is built around pattern recognition and timing suddenly taking agency away from the player in the form of removing their ability to see is ridiculous.
i thought that was worse than no vision, although i thought no vision is also cheap bs, i stopped playing after i beat this thing, and yes i one shotted it my first try with my arthur aspect at 22 heat, I played a few runs after that and a lot of builds just became less viable, i just didn't have fun and quit because climbing 32+ heat was not fun anymore.
This is your mistake, not the dev's.
It was way less annoying than summoning those boosted minibosses, I would take diminished vision over the minibosses any day of the week.