Hades
This topic has been locked
Hoot Nov 16, 2020 @ 2:20am
Hades - Extreme Measures 4
What an absolutely terrible design decision for Hades "final boss" mode. Phase 3 of the fight is basically the designer going :-

"Oh you think you're tough? But what if...YOU CAN'T SEE! HAHA!"

Like, seriously. The final obstacle is that you just make the screen dark so I can't actually see what's coming? Just. ♥♥♥♥♥♥♥. Wow.

I would have fired that guy on the spot if I was lead dev and he brought that to me. Absolutely ruins the game. I don't even wanna finish it anymore because of this ♥♥♥♥. It's a ♥♥♥♥♥♥♥ joke.
< >
Showing 1-15 of 52 comments
Hoot Nov 16, 2020 @ 2:22am 
For the record, I HAVE beaten it. It's just a chore that I no longer have the patience for. Creating difficulty out of something that you can do nothing about is stupid.

Taking away the players vision in a bullet hell/twin stick game is not a good design decision.
Valladina Nov 16, 2020 @ 4:16am 
Hades already gets on my nerves. This sounds like a nightmare!
Hoot Nov 17, 2020 @ 2:39am 
Originally posted by LiliK:
Hades already gets on my nerves. This sounds like a nightmare!

It's just a very, very silly design decision because as a player you can't interact with suddenly just not being able to see. It's the cheapest artificial difficulty spike I've ever known, comes close to ruining the game if I'm honest.
Fourlamas Nov 17, 2020 @ 7:55am 
yea its cheap plus the healing, rest of the fight is alright imo
Donathan Cheadledge Nov 17, 2020 @ 10:32am 
It's kind of the point I think - Hades was a very well balanced encounter in its normal state, extreme measures 4 Hades is designed to be artificial difficulty for when you're used to Hades' normal nonsense.

It is also, however, completely not needed for any game story progress at all. Like, literally, you can straight up ignore extreme measures 4 like it never happened.
Hoot Nov 17, 2020 @ 11:03am 
Originally posted by Donathan Cheadledge:
It's kind of the point I think - Hades was a very well balanced encounter in its normal state, extreme measures 4 Hades is designed to be artificial difficulty for when you're used to Hades' normal nonsense.

It is also, however, completely not needed for any game story progress at all. Like, literally, you can straight up ignore extreme measures 4 like it never happened.

It can be ignored, but not if you're trying to 100% as an achievement is tied to it.

Yes, the "normal" Hades fight was fun and balanced but there are ways to increase the difficulty without reducing player agency. At EM4 he already gains a spear attack, a heal, a summon, increased add mob difficulty...all fine...but taking away the players vision? That's garbage.

I can think of 10 different abilities they could have given him to increase the fight difficulty without doing something so cheap.

A targeted AOE similar to EM3 Theseus. A dodge-able damage over time effect. A zoning spell. Etc. The list goes on.

The bottom line is that there is no excuse for the "Now you can't see. Good luck!" approach the developers took with his 3rd phase. None at all.
Scottbert Nov 17, 2020 @ 11:08am 
Originally posted by Hoot:

It can be ignored, but not if you're trying to 100% as an achievement is tied to it.

No achievement for EM4, thank ♥♥♥♥.

There is only an achievement for EM3 and beating Elysium
Fourlamas Nov 17, 2020 @ 11:11am 
yeah but EM4 is free heat and thats important, Id rather fight three stages of Hades than other bs.
Husker_85 Nov 17, 2020 @ 12:04pm 
Would have made a lot more sense to just make him invisible all through the 3rd phase so you have to watch for footprints and memorize his patterns.
Hoot Nov 18, 2020 @ 8:49am 
Originally posted by Isaac Clark:
Would have made a lot more sense to just make him invisible all through the 3rd phase so you have to watch for footprints and memorize his patterns.

As long as I had full vision and there were visible attack/movement indicators, this would have been far, far better of an idea.

I mean, the fight itself isn't that hard once you know the game. If you've got the patience and you know how to make an appropriate build (especially with the shield, you can cheese any fight with the Blitz Disc, Trippy Shot and the "block" mechanic) then it's beatable...it's just not fun.
Lorska Nov 18, 2020 @ 9:01am 
Considering you glossed over the fact that the being tied to an achievement was a complete mistake on your part, I assume that removes the relevance of your complaint? Considering every single thing the pact of punishment does is completely optional and you may chose anything you prefer and leave out what you hate?

Ignore it or give a reason why you can't ignore it. It's supposed to be unfairly difficult.
Hoot Nov 18, 2020 @ 9:29am 
Originally posted by Lorska:
Considering you glossed over the fact that the being tied to an achievement was a complete mistake on your part, I assume that removes the relevance of your complaint? Considering every single thing the pact of punishment does is completely optional and you may chose anything you prefer and leave out what you hate?

Ignore it or give a reason why you can't ignore it. It's supposed to be unfairly difficult.

Yes, of course, mistaking the criteria for an achievement automatically renders everything else I say irrelevant. Did ya Mam never teach you what they say about making assumptions?

Whether it can be "ignored" or not isn't an excuse for what is a completely lazy design decision. I want to experience as much of the game as possible. That is a valid reason for why I personally don't want to ignore it.

Also, it adds a non-insignificant tally to the HEAT counter while leaving the run itself unaffected until the end. If I'm trying to climb to higher heats obviously it's a no-brainer to have EM4 enabled.

Unfair difficulty I can handle. I've beaten harder games that are arguably a lot unfairer. A game that is built around pattern recognition and timing suddenly taking agency away from the player in the form of removing their ability to see is ridiculous.
Last edited by Hoot; Nov 18, 2020 @ 9:38am
Kratos Nov 18, 2020 @ 10:06am 
i agree EM4 is poor design all over, I thought so because the first phase makes the adds so tanky that it deletes most builds and weapon combinations from the game. you are forced to play melee or aoe cast because single target cast will always target something else, the adds also just disappear so you can't kill them while they make more adds while vanished, then you have to deal with hades on top of that.
i thought that was worse than no vision, although i thought no vision is also cheap bs, i stopped playing after i beat this thing, and yes i one shotted it my first try with my arthur aspect at 22 heat, I played a few runs after that and a lot of builds just became less viable, i just didn't have fun and quit because climbing 32+ heat was not fun anymore.
myhr2 Nov 18, 2020 @ 10:08am 
Originally posted by Hoot:
I want to experience as much of the game as possible.

This is your mistake, not the dev's.
Moon Sprout Nov 18, 2020 @ 10:08am 
For what it's worth, I enjoyed his third stage. I thought it made it interesting, since it becomes more about managing information and prediction.

It was way less annoying than summoning those boosted minibosses, I would take diminished vision over the minibosses any day of the week.
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Nov 16, 2020 @ 2:20am
Posts: 52