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Combat: Both are real time action, D3 leans much more RPG, and Hades lean much more action.
And this is a rogue-lite game, using Diablo speak, it's like half way between Hardcore and normal mode. When you die, you keep your skills and level attributes (Hades uses Mirror upgrades), you lose all your gold/gears (boons, weapon upgrades)
On the surface, like if you look at gameplay trailer for a minute, they may look similar since both got the character doing hack and slash actions while cast some skills to monsters in real time in 3rd person top down view. But the feel is entirely different when you are playing it.
Functionally its like Dead Cells
Overall Amazing Game.
Not sure why you wanna compare it to that. Supergiants games are always polished and amazing. Anything Blizzard touches gets rotten.
Thanks for this. Rogue-like (lite?) gets thrown about so much it might be easy to forget that some people don’t know what it means. Having never played that game, if indeed it even is a game instead of just a concept, I’m one such person. I feel like I’ve been under a rock the term gets used that much!
I have however played D3, so the explanation is appreciated.
WC3 reforged, SC2 pro scene is dead thanks to them. D3 was just the first to indicate the fall of Blizzard and the birth of Activision Blizzard.
And thank the God(s) for that.