Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is an easy mode if you have problems, game is well balanced.
I love the game and would give it a very high score, but I can't recommend it to people that don't consider themselves to be at least above-average skill.
I played this game for 2 hours and it's in fact a repetitive game yes. They said the game is very story driven so if you like that then you can get it. Me on the other hand, I like to have more content that just to have 4 bosses to beat.
It has a overwhelming positive comments for sure because the game is beautiful, but after 2 hours I got bored :D
If you like the experience of growing stronger, unlocking and upgrading things like weapons, interactions with NPCs, and aren't attached what happens in a run (because during runs you collect currencies that let you make progress in the above things), then you'll probably enjoy this a lot.
If you don't mind being spoiled a little, you could look at some videos on youtube to get a feel for what it's like.
Here's an example of someone playing the game for the first time. I purposely looked for a video of someone who didn't get too far before dying, since a highly skilled player in this genre is less likely to reflect your experience.
https://www.youtube.com/watch?v=TYQ3N_btpGw
Edit:
The above video is from Early Access, so some things will look a bit different, but the gameplay is the same.
It's going to be a bit punishing at first, but the reward for not giving up is earning a deliciously exhilarating expertise over time, and then the game ramps its difficulty under your direction (play to see how that's implemented, but basically you get to pick and choose aspects of difficulty to set your own hurdles, win power for success, and then ramp it up to earn yet more power). Don't play it and think, "This just isn't for me": keep going, and you will find your feet. It's very well designed that way.
Dexterity will make the game much easier, but it's not essential. It's more about rhythm and flow, but before all that is management. You'll be picking and rejecting power buffs as you go through each run, finding combinations that produce ever greater damage and spectacle. When you get experienced with this, you'll often be such a death merchant that you only need a couple of button presses to destroy entire chambers in the last zone before the final boss. So you could be a gaming ninja and beat the game with virtually nothing, or an okay gamer who's good at management: both can beat the game.
The game's charm leans heavily on the great characters and script, but it's incomparable to the narration in Bastion: Supergiant have become masters of this. So, while Bastion's story is no yardstick, I guess it still depends how much you love story in games in general. If it doesn't matter to you, that could be a problem for you in Hades since the desire to meet each character again and expand the story with each of them is a major piece of bait in this game.
Torchlight II and Grim Dawn are (great) Diablo like, Hades isn't that at all a similar game.
The action is fast, and unlike in Diablo like, you don't have have full builds to really change the pace. Also if you aren't used to such type of controls with K+M, it's rather hard during hours, Gamepad is certainly a better way to approach the game, but if like me you don't play much with a Gamepad, it will probably help nothing.
First hours in the game are harsh, beat first boss is rude. Watch let's play with players playing at high speed won't help you.
But:
- It's still from far the best game of this genre (which isn't Diablo like) that I played.
- It's still from far the more playable game of this genre that I played.
- After hours and reading some advices I started realize I had often opportunity to slow down the pace.
- After hours I realized K+M was in fact rather well adapted to the game. The dash focus of the design was fitting well less precise movements than with a gamepad, and K+M superior aiming has some advantages that could be exploited even without much skills.
- Despite it took me many hours to beat first boss, I didn't get bored. There's many weapons to try, there's a complex build system with many drops along a run which generate different builds one play after another, even if the procedural generation of areas isn't top notch for diversity, it doesn't make the plays repetitive, weapons and build variations do add a lot of diversity.
- The more you play the more you collect persistent bonus, it's not fast but it's steady.
- If first steps in the game feel really too hard you can activate a god mode. The game will still be difficult but it will help and the damage reduction bonus slowly increase at each death, so it will help progress and not be stuck, that and the persistent upgrades you cumulate and there's a ton of them.
- After many hours I achieved reach last boss of a run but still not beat it. And the game is still a very good fun.
So at end despite it's a very harsh game during first steps, for a weak player, even with god mode. It's still a great game to play like 30mn or more if you want, pause and next day play again, and so on and play very often even if not very long sessions. But it would be for the fun to play the game, not to see the end of the story. The game is perfect for such usage because after each room emptied it saves and you can quit and continue when you want. Knowing that a room isn't that long, it's a high flexibility to adapt your play rime.
The only other game more or less in this genre that I achieve really play was UTOPIA 9 - A Volatile Vacation. It took me a while to beat it once, past that you unlock a character more tricky to play, but I gave up. It has a ton of weapons and I had a very good fun with it, but it is no match with Hades, but probably somehow easier. In coop it seems even easy, but single player not that much easy.
There's many aspect, one is the importance of Dash in Hades, it speed up but also the whole controls are simpler. Enemies patterns are much more visible in Hades. Traps are much more Visible in Hades. Overall Hades controls ar simpler. And K+M controls are much better than in any similar game I played.
But ok your comment could be right as well, I never played HLD.