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And, to me, Zagreus's efforts to squeeze more out of her than just "murderer" are interesting in themselves since you're in the same boat as Zagreus, always looking for signs that she understands more than she can express.
Also, from a rhythm point of view, I think it can be a bad thing if conversations are always yay-long. As the player, a timer starts in your head in games and you know you're not getting out of this conversation until this game's idea of a chat length has ticked by. Short conversations, especially ones that are humorously short, mix things up and buy goodwill for those longer conversations elsewhere.
Her boss mechanic is also cool.
I find the other one far less interesting, you know the one that always acts like an a** and isn't very smart either. I think I prefer having someone scream "murdeeeeeeer" at me rather than "No u".
In this game, she is quite interesting in fact, in an eerie way.
Thanks for sharing all that background information, it's interesting.