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Runs go by rather quickly in this game I've noticed. I swear each "floor" contains less and less rooms. With some exception to the final floor but that floor is fairly random.
While I don't think a shortcut would be good in Hades, it worked fine in Spelunky.
Aren t u the guy complain in dead cells as well for lack of shortcuts xd
I guess u just lazy like shortcuts for everyting.
Building relationships with the npcs
Advancing the underlying story
Unlocking weapons and aspects
Leveling those aspects
Customizing Zag in the Mirror of Night
Collecting keepsakes and companions and leveling them
Buying contractor upgrades
Doing all of that will take many times longer than it will take you to beat the final boss. Those are also things you progress in whether your run ends with beating the boss or not.
Soon you will beat the boss and you'll see that, as cool as it is, it's not a big deal because there's still so much more to do that's just as cool.
(and eventually you wouldn't do this anyway because you need key items you'll skip if you use any of the shortcuts for cool stuff in addition to gathering supplies/health in an easier biome)
i guess Nuclear Throne did shortcuts too but they were also big risks: it was easy to die in places like Oasis and you'd miss out on potential weapons/mutations
anyway Hades with shortcuts would not be a good idea: while you can power yourself up with the mirror to a point, your big source of power is from boons/hammers, skipping to the end with no upgrades is a death sentence unless you play absolutely perfectly
that and you miss lore tedbits, and new surprises that eventually pop up in new runs, there are reasons to trudge through the same areas over and over again
That's where the narrative comes in. That changes every run.
As for not being a proper rogue like...if it were a proper rogue like, it'd be turn-based, so let's not go down that route.