Hades

Hades

Ver estatísticas:
StabbedByIce 17/set./2020 às 22:18
Way to unlock shortcuts?
Is there a way in this game to unlock shortcuts? I don't care about being underpowered I hate games that waste my time forcing me to replay the begging content EVERY SINGLE RUN.
< >
Exibindo comentários 1621 de 21
ShadowScorpion99 20/set./2020 às 17:02 
Escrito originalmente por StabbedByIce:
Escrito originalmente por godfather101:
Nope, there are no shortcuts in this game.

What a ♥♥♥♥♥♥ "GIT GUD club" only way to approach game design.

Runs go by rather quickly in this game I've noticed. I swear each "floor" contains less and less rooms. With some exception to the final floor but that floor is fairly random.
ShadowScorpion99 20/set./2020 às 17:03 
Escrito originalmente por Shai:

A shortcut in a Rogue-like would be a bad design, no matter what you think of it, it would be terrible, you would be underpowered compared to the enemies in the biomes and so you would die because you wouldn't be able to damage them enough for you to have a breathing room during a respawn, they will get you eventually.

While I don't think a shortcut would be good in Hades, it worked fine in Spelunky.
RoyCosta 20/set./2020 às 17:07 
Escrito originalmente por StabbedByIce:
Escrito originalmente por Fab:
@StabbedByIce

I know where you're coming from, and I usually dislike replaying the same first levels in Rogue-likes, but replaying the first levels in Hades doesn't feel boring. I don't know exactly why and there are many factors in action, but really, it is not that bad in comparison to other rogue-likes.
Moving and hitting target is fun, regardless of the levels. You don't start with a ♥♥♥♥♥♥ gun like in Enter the Gungeon, and don't spend so much time clearing a boring level with no challenge.
There's even an "artifact" that gives you (indirectly) a damage boost during the first levels. These artifacts can be unlocked then selected before the run (and switched multiple times during the runs), like the guns. Hades offers a lot of agency on how you want to play. Anyway, I could write paragraphs to explain how good its design is, but I've better things to do.

Buy it to test it and refund it below 2h if you don't like it. From my experience the game never became boring, but more interesting, hours after hours.

I bought it near the first day of early access, I hate it, I gave the feedback of shortcuts, devs didn't understand it. The thing about having shortcuts in the game, is you can make the user work hard for them, and You DON't HAVE TO USE THEM if you DON'T WANT TO.

Aren t u the guy complain in dead cells as well for lack of shortcuts xd

I guess u just lazy like shortcuts for everyting.




Darth Bokeh 20/set./2020 às 19:01 
You're thinking about this in terms of winning by beating the final boss, but this game is far more about the journey of:

Building relationships with the npcs
Advancing the underlying story
Unlocking weapons and aspects
Leveling those aspects
Customizing Zag in the Mirror of Night
Collecting keepsakes and companions and leveling them
Buying contractor upgrades

Doing all of that will take many times longer than it will take you to beat the final boss. Those are also things you progress in whether your run ends with beating the boss or not.

Soon you will beat the boss and you'll see that, as cool as it is, it's not a big deal because there's still so much more to do that's just as cool.
HypetheKomodo 20/set./2020 às 19:33 
honestly, the only roguelike that i know of with real shortcuts IS Spelunky, and they're not given to you: you have to make it there initially and then finance the shortcut itself

(and eventually you wouldn't do this anyway because you need key items you'll skip if you use any of the shortcuts for cool stuff in addition to gathering supplies/health in an easier biome)

i guess Nuclear Throne did shortcuts too but they were also big risks: it was easy to die in places like Oasis and you'd miss out on potential weapons/mutations

anyway Hades with shortcuts would not be a good idea: while you can power yourself up with the mirror to a point, your big source of power is from boons/hammers, skipping to the end with no upgrades is a death sentence unless you play absolutely perfectly

that and you miss lore tedbits, and new surprises that eventually pop up in new runs, there are reasons to trudge through the same areas over and over again
Morton Koopa Jr. 20/set./2020 às 20:15 
Escrito originalmente por Serjilio:
Nice argument here. People saying "it's roguelike" are right.
BUT! Proper roguelike gives you unique content each run. This game -- don't. Same enemies. Same bosses. Everything is kinda... the same.

Yes, we can do some builds. Yes, there is some random events. But... I got your point bro. This is rly bad way to make roguelike. I think... this isn't a proper roguelike. This is the game that makes you to play again and again for like everything the same.

Just give us more bosses! More bioms! That's it!

Still, I love Hades. But hate the "cheap" roguelike trend.

That's where the narrative comes in. That changes every run.

As for not being a proper rogue like...if it were a proper rogue like, it'd be turn-based, so let's not go down that route.
< >
Exibindo comentários 1621 de 21
Por página: 1530 50

Publicado em: 17/set./2020 às 22:18
Mensagens: 21