Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And even the epilogue isn't really the end, since new things happen after that, but you could choose to stop at the credits or the completion of the epilogue or wherever feels good to you really. I'm still playing because I feel an unhealthy need to seek out every single bit of extra dialogue and completion I can, but tbh that may not be good for the game. Perhaps I should have stopped earlier, but I'm still enjoying the gameplay so nbd — I just play a couple of rounds whenever I feel like it, and get some new stuff as a result.
It's yet another of these things where the trigger is annoyingly spaced out to force more runs. I love this game with all my heart, but the one fly in the ointment is this weird stretching of events. I get that it's sometimes necessary in the main game to encourage simultaneous propagation of multiple story threads, but it really takes the piss sometimes (particularly here, where you just want the reward for doing the last job)
Once you're advanced enough, that's harder than a full clear....
Nah, just switch over to the green mirror that doesn't give health or extra lives and pick up the guan yu spear.