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I did know that. It doesn't seem especially worth the life loss of selecting the weapon in the first place. Is that really the crown jewel of the weapon? Color me disappointed.
You can get a self-heal on the sword with a Daedalus hammer upgrade. But it comes at an equally heavy price and I haven't found it to be worth the investment.
Enjoy being invincible and wiping out entire rooms just by holding a button, also, the HP bar never lowers.
Since it hits so hard you probably won't need anything else for damage, so you can just stack defenses.
Don't try to use the weapon before it's maxed
For hammer got the Wide radius/damage and normal attack reach bonus.
Thankfully it hit like a truck and an epic Demeter boon was enough to make it work.
I focus on Demeter for attacks with it to slow enemies and go for the triple dash strike + any upgrade to the whirlwind, and Aphrodite's special or cast to nerf enemy damage. That makes it easier to land its whirlwind attack and evade, granting significant damage and survivability with a health loss that's not really significant by the end of the run considering the benefit. These two also grant great survivability boons on top of that to further mitigate damage.
not having to pay for healing is pretty huge, but you do have to mind the severe HP penalty, you may want to prioritize HP pick ups/boons if you're not confident in the lack of HP, or waiting until the weapon is fully upgraded to minimize the penalty
The great thing about it, which the other Varathas don't offer, is there's no need for a special 2 activation for you to be able to fire again. That's something you could get with the right daedalus upgrade(I assume it was called exploding spear). The aspect does start with something reminding of it.
The hitbox was, not sure how it is right now, realy big as well, so you had a broad space you could cover with the special. Essentially dodging around the room and piercing it with the special until nothing was remaining except you.
I could ignore basic attack about everywhere and did never bother to focus on it, except on rare occassions in Styx where there where guaranteed safespots against vermins and I needed some HP.
I would still use it , and consider focusing on a critbuild, with something like the keepsake that offers +30% damage to enemies far away as the choice between biome 3 and 4, and avoid putting something on my special except the one from Artemis.
But it's fun and I had a good time clearing the Heat up to 20 a few patches ago.
Yes, the spear deals a nice damage, but on the other side the special charge is nigh on useless. I have lost count of how much damage I took while charging it up, not exactly something you want with so few hit points. Yes, there's the hammer upgrade to quicken up the charge but... come on, I have to basically beg for it and by the time I get to the Furies I am already in such bad shape, charged special or not.
Unless I'll get extra lucky with a great boon combination (something I haven't been yet with this junky aspect) I don't see myself even getting to the Elysium boss fight with this thing.
If other hidden aspects are as bad as this one I honestly don't see the point of them,better stick to the proven winners.
My favorite so far is the hidden sword aspect. Even at lvl 1 its really strong and the slow speed made me learn timing and distance as well as set up combos. It doesn't punish bad play the way Guan Yu does