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Gameplay,:
Hades>Bastion>Transistor>Pyre
Graphics and World:
Pyre>Transistor>Hades>Bastion
Music:
Pyre>Transistors>Bastion>Hades
Even though it wasn't as successful I personally feel like Pyre was the pinnacle of what defines SGG. It was able to build an incredible world through graphics and music but the issue was that the gameplay was so unique that it felt a little alien.
Hades feels like a complete shift in that regard, making a game that feels good to play first and foremost.
Though while it can't really compete with it's predecessors in term of pure style and theme, that's not much of an issue considering on which level those were.
I enjoy all of them though, and Hades the most with the most time invested too. The difference is that I'll always remember my limited time with the others (especially Transistor/Pyre) because those left a lasting impact while Hades is "just" a really good game.
I didn't play Pyre yet. I think they improved over time but they're all great.
Havn't tried bastion. Loving Hades though.
Still waiting for Hades to work on linux so I'll have to wait.
I love pryo gameplay but the entire storyline and character development is horrible, and demonic.
So I think... Hades top by a mile >>>>> Transistor because I'm a coding nerd and it resonated more story wise >> Bastion a close 3rd >>>>> Pyre a distant last.
Pyre's gameplay just... did not gel with me at all. Maybe it's because I used KBM (no controller at the time or maybe I was stubborn) but the controls just fought me at every turn, changing characters and moving was a chore... The story and lore I think were the most fleshed out of their games though. Which also made it one of the most emotionally satisfying to get through The choice of having to Free your favorite character was also really cool too. Purposefully handicap yourself of a really good unit, all because you want them to be free, only hampered because of my fighting the controls.
But ultimately I play a game for a good game and I have no desire to revisit Pyre aside from the soundtrack, while the other two I'll certainly revisit many times in the future.
Still would buy it again though.
Played through Transistor, listened to the soundtrack even more. Love that game.
Have hardly touched Pyre, somehow never got into it. Cannot say much about it.
Within 10 days I have put more than 40 hours into Hades, listen to the soundtrack up and down and will be playing still for a while this year. Absolutely fantastic game.
I haven't played Pyre yet, the concept didn't really click with me. I really like Hades and I will definitely sink more hours in it then their other games, but Bastion made a much bigger impact and this is not likely to change.
There are many reasons Bastion is on top for me: it's a very tight game that blends great storytelling with tight, fun gameplay. Ultimately the story and mood gels with me better than Hades. The arena/flashback narration scene after smoking the pipe is still in my memory, it was really powerful and there were many other powerful moments in Bastion, while Hades has a much more light story and mood. There is an underlying sadness to Bastion's world from the first moments where you smash statues of old petrified denizens, a world which literally falls apart as you travel through it. Also, a completely unique, alien, fantastic world.
Hades has a very populated, lively world and despite being set in an underworld, it's quite light in mood and tone. It is also difficult to get particularly involved in the story when it moves at a slow pace, and even a little difficult to sympathize with the main character who keeps coming back to life with no repercussions. For a game which really focuses on its characters, the main man is very flat. He hates his dad and wants to escape, and sadly i think that's all there's ever gonna be. A bit of politeness/snarkiness makes him fun to hang out with, but the story doesn't move me as much as Bastion, or even Transistor did.
Second, I hated how much reading you had to do to get through the lore. The longer I'm playing video games the more disruptive and intrusive this feels. Imagine that you are watching a movie and in the middle of the movie you can pause and start reading backstory of different characters and objects from the movie. It wouldnt work, and I dont think it works here. It didnt work in mass effect, it barely worked in the witcher only because the writing was funny, sometimes straight up copied from the books. It was only fine in Bastion because of how little written lore there was. For some reason it's a trend in modern video games and I really think we should move away from Lore via random writing in a menu.
2. Bastion
3. Transistor
4. Hades
A lot of why Hades is at the bottom is story and music. In the other 3 the music really popped and accented the game but in Hades it just kind of seems to be there without the power of the others. Hades' story is also given out poorly. Transistor is so low because while the characters were well written the story itself was weak.
I will say Hades has better gameplay than Transistor or Pyre but that isn't what I play Supergiant Games games for and it feels lacking.
I play more for the story. But Pyre's 3v3 concept wasn't interesting for me. Might give it a second try when I have the time. (:
Hades > Bastion > Transistor > Pyre
World Building/Lore:
Pyre > Transistor > Hades > Bastion