Hades
F4LK Dec 25, 2019 @ 11:46am
Need help with Spear please.
So seems like I fricked my save up because I didn't realise that Titan Blood doesn't drop after every Boss fight after certain time anymore.
So far I unlocked the crit sword aspect and the two other spear aspects because I didn't know any better. These two are my least successful weapons (my peak was the double bossfight in Elysium).
So pleaes help me unfrick my save file by telling me how to play and build with the spear. I read that charging up and then dodging seems to be good but that guide was from 2018 so yeah...
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Showing 1-13 of 13 comments
Coin Dec 25, 2019 @ 12:16pm 
Play the sword. Get crits from Artemis and her dash attack boon, dash attack from Chaos and Daedalus upgrade. Use special -> dash to win. Or get World Splitter from Daedalus + Artemis crits and just win.

Spear with Hades aspect: get faster spin from Daedalus. Achilles: get strong cast, use the Rush ability and then cast / spin attack. Zag aspect: get chain special from Daedalus and try to go for just a decent build overall.
Last edited by Coin; Dec 25, 2019 @ 12:18pm
Coin Dec 25, 2019 @ 12:24pm 
Also if you have Privileged Status in the Mirror of Night unlocked, you can just build any combination of: weak, poison, ruptured (push from Poseidon+additional Pos boon), jolted and doom. I'd say that weak and doom are pretty easy to do overall. On the upside Aphrodite's weak boon's give the most attack % bonus and doom is good with aoe attacks. So for example with the spear you can do the chain special with doom and have weak on normal attack. Same goes for the sword.
F4LK Dec 25, 2019 @ 12:26pm 
Thank you. :lunar2019piginablanket:
KKDJ20 Dec 25, 2019 @ 12:48pm 
If you want to win with spear, easy way I've found is pretending attack/spin attack don't exist, just use Special as a range weapon only. I stacked artemis and any other special damage I could get, with athena bonus to backstabs really good with the return hit of special. The 50% chance to crit on return and bouncing spear are awesome hammer upgrades, just spam that ♥♥♥♥ and everything is pretty easy. I haven't had an easier time in Styx than with the spear because you can just stay away from those damn rats.
Q Dec 25, 2019 @ 2:04pm 
There's a Daedalus Hammer upgrade to spear that makes your special turn into an exploding rocket. Meaning you never have to pull it backward, you just spam rocket people. Get that with a high damage special boon, like Athena or Posideon, or Aphoradite with added weak damage and you're golden. Toss some hermes speed upgrade with the special and you're unstopable. - Also if you manage to get exploding spear + athena boon, You literally just deflect every ranged attack back at them instantly.
Pielord Dec 25, 2019 @ 5:36pm 
What's your usual strategy, and what problems are you having (which enemies are hardest and why)?

I've had success with both attack and special. For regular attack spam, Aphrodite, Athena, or Poseidon. For special, Daedalus Multi Skewer (7 bounces) + Ares' Doom on special hit.
F4LK Dec 25, 2019 @ 5:42pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1947253190
Just managed to beat Hades. I tried the ranged Spear build and it was quite good until Hades himself destroyed me, but luckily I found success with the Shield now.
Which of the bow aspects is the easier (to have success with) one?
Thank you all.
Kensei Dec 25, 2019 @ 6:37pm 
Chiron's aspect on bow to me is by far the best. Upgrade it to get 5+ projectiles, and you can do very high damage with nearly any boon for special. It's a full poison stack instantly, or high dps with the others. Getting Ares special + the multiple doom application dmg+ boon Is probably highest dps possible with this aspect. Very fun to play as well imo
Last edited by Kensei; Dec 25, 2019 @ 6:40pm
Aumires Dec 25, 2019 @ 6:42pm 
Congrats on your win!

For the bow, Hera can reduce at lv max to 5 seconds the Cast drop. Further with Artemis' upgrade. You can spam your Casts like that and nuke stuff. Shotgun with Special meanwhile.

About spear: What I find about it actually is that both Spin and Special are slow clearers, Spin is kiiiind of cumbersome. Instead what I do myself is get the upgrading hammers for attack and "attack, dash, dash attack, attack, dash..." around stuff. I prefer a Zeus build of all things with that strategy.
Prometheus Dec 25, 2019 @ 9:14pm 
Spear has the most clunky base design. The charge up attack sucks and the throw sucks. However both become very good if get the right mods.

The throw is relatively easy to make good. The Zag aspect when leveled up turns it into a viable attack. A good hammer mod that buffs it will make it excellent.

Another option for the throw is to go Achilles aspect and get yourself a good cast. Like Aphrodite's. Charge to the spear and use the damage buff to make your casts extra hard hitting. Then do the usual poking and dodge attacking until the bloodstones drop.

Hades aspect is actually very good. The debuff is strong and lasts a very long time. So you end up finding those openings to get a quick spin hit in.

The Daedalus mods can make either of the clunky attacks useful. Get the faster charge up and the spin becomes a mainstay. Exploding and richocheting spear throw are both very nice. Though don't get richocheting spear with Achilles aspect.
A lot of people have already given various build advice which is all largely up to debate and very rng reliant. I'm gonna try to give some advice with the base skill set on the spear. Personally the spear is also one of my least favorites, currently I'm at about 8 heat on sword bow and gun, and 4 heat on spear and shield.

The first thing you really need to understand is that the spear is a medium range weapon. If you're too far from the enemy it's terrible. If you're too close it's also terrible.

The second basic thing you need to know is that the spear is what I refer to as a disjointed weapon meaning the special and normal attack don't fit play well together (spear and bow (unless you have the tracking aspect) are disjointed, gun and sword are conjoined, finally shield varies depending on aspect). Because of this if you're just looking for a solid play style and don't care too much about min maxing you need to focus on JUST the base attac + spin or JUST the special in your build and this usually means you're focusing solely on your base attack + spin.

So now that you're focusing on just base attack plus spin let's talk about your core move set. I have to start by saying that your special at base is a terrible damage source and you should never use it. Sure maybe there are some cases where it can snipe a far away low hp caster but normally just don't bother. If you want to play a bit more optimally you can get something like weak or exposed on your special but it's not necessary.

So now this leaves us with just the dash attack, the spin attack, and the base jab. Let's take a look at each of these skills:

Base Jab - A forward line attack that does good damage. The damage per attack is low but the volume of attack is great. Pretty straightforward move, it's pretty fun to line a few unarmored enemies up and just stun lock them. Some Daedalus upgrades have a huge effect on this attack so look out for those. Over all you mostly want to use this when you know you have a little bit of time to sit still and just wail on an enemy.

Dash Attack - A lot of people seem to be in love with the spears dash attack but I don't really see the big deal. It only does slightly more damage than your jab and is a lot slower. Use this as a filler attack to push more damage while your dodging.

Spin Attack - I feel like this is the move that separates mediocre spear users from good spear users. First I have to point at that you can dash while you have your spin charged to cover more area, practice this because it's very important. The spin attack has 3 main uses, let's start with the simplest one to cover which is:

1. To keep your Hades aspect debuff applied. Personally I think Hades aspect is the best aspect for spear just because +160% damage is a gigantic number. If you're spinning JUST to apply the debuff let it charge just enough to do a small spin to hit your target quickly. If you're wanting to use Hades Aspect practice the timing for a small spin a bit to get it down.

2. Stuffs spawning in and you have a second to just wait for it to spawn in. During this time you can just charge your spin so that it's at max as soon as stuff spawns in. This is really strong in Tartarus where 100 damage tends to be enough to clear a lot of enemies and a lot of standard encounters just get hosed by this there. This is still a good strategy beyond Tartarus but the later the run goes the less effective it is.

3. There's an enemy that's a decent ways away and you have a second to charge up a spin. You can just charge it up while the enemy(ies) approach and release it once they're close enough. Similar concept to point 2 but with enemies that are still alive.


The special build is usually something that happens when you pick up an early Daedalus hammer which results in something like big crits on special or exploding special. I would say this is only the correct approach in about 20% of runs and when it is correct I can say with confidence that you will know early on that it's a special focused run. Special builds are far less complex than standard builds with the spear and they mostly boil down to just stay far away and spam your special.


Finally I have one last note and this applies to every weapon in my opinion not just the spear. As long as your boon choices are okay and nothing really bizarre every build option is good enough and can definitely suffice as long as you know how to pilot your weapon well in it's most basic form. Just pick boons that make sense and the build is fine, there's no need to force specific stuff where you need x and y and z so you can cheese the boss. With any weapon just focus on mastering the basic mechanics of the armament and you'll find moderate success.

Specific builds are something to worry about on much higher difficulties and trying to force really strong builds when you can't even pilot a weapon on its own may feel good in the short term but eventually you'll find yourself at a point where you're thinking " man I just can't clear 10 heat with the spear, maybe this isn't really a good build" when in reality you just never learned to actually use the weapon. Basically focus on the core move set, not the build.

I will however note that with any weapon if I'm out of it and just want a simple build that's reliable and effective I just force Aphrodite buff on my main attack source. Personally I think Aphrodite's super over powered and at the same time kinda underrated. I'm not gonna explain the math here because it involves frequency of chaos gates and what they give as well as how those chaos gates effect Artemis buffs. Don't worry about that, if you just want a solid run that has nothing crazy going on to worry about just take Aphrodite on every weapon.
Last edited by Neon Black Interactive; Dec 25, 2019 @ 10:44pm
F4LK Dec 26, 2019 @ 2:40am 
awesome write up :approve:
i wrote a discussion on this but in short, the shield is god tier. dont think about the titans blood too much, its more important on other weapons. the main appeal of the spear is its Q attack and range on basic attacks. as of right now you cant really reverse titans blood but you may go into the mirror and choose the perk that makes your overall attack dmg go up by 10% per stack.

NEVER USE THE CHARGED SWEEP MOVE IT MAKES YOU TAKE DMG YOU COULD OTHERWISE AVOID.

basic attacks on enemies that dont have armor stagger anyways. the weakness of the spear is that it lacks AOE and you can be swarmed, but not as hard as the bow, which sucks monkey butt.

if you feel like you dont do dmg its because the game has huge enemy hp bars. keep at it and chip them down, because sometimes minibosses become common enemies in the next zone.(cough cough bombers)
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Date Posted: Dec 25, 2019 @ 11:46am
Posts: 13