Hades
losparanoias Jun 28, 2020 @ 8:11pm
Need help about "Aid" Boons
I'm new to this game. After playing two days, I noticed there're different kinds of god's aid boons which I never encounted. Do they unlock through the game progress or it's just pure bad luck? I did some search but seems they're just like the regular boons.
Can anybody help me on this one? Thanks.
< >
Showing 1-4 of 4 comments
Lord Nightcrest Jun 29, 2020 @ 1:31am 
It's been a long time since I started and the game had lot's of changes since, thus I can't be sure; however, I don't think there are any limitations when it comes down to Attacks, Specials, Casts, Dashes & Aids.
Specific Beef Jun 29, 2020 @ 2:23am 
I don't think they unlock through progress, but obviously the further you go, the greater your likelihood is of getting one. If there's a boss I can't beat, I make a mental note to make sure I've picked an Aid boon before that stage next time. I'm usually thinking hard about each Aid offer, sometimes rejecting ones that I don't think will work for me in order to hold out for the one I'm hoping for. This can turn into an Aesop's Fable situation where you end up having to take an inappropriate Aid boon because you're about to face the penultimate boss, or you end up with no Aid boons at all because you were too fussy.

You could win without them, but they're immensely beneficial.When you get one, you get a new meter under your health bar. Keep an eye on this. When there's enough on the bar, you can trigger what's called a "Call" with RT (or the equivalent on kb/m). I don't know why the boons are called Aid but the command is Call, but here we are. If you have the patience to wait until it's full and blazing with flames, that's when you get the full effect of a Call: much longer effect, so more damage. Your other boons can bolster the effect of the Call if you make choices to increase its effectiveness.

Some make you fully immune to damage for their duration, which can get you out of trouble (also useful if your gems have strayed into lava, since you can collect them while shielded), but the main idea is to maximise your damage during this period. Some just cause damage automatically, and all you can do is steer yourself into collisions with the enemy, while others leave your attacks usable.

It can be tempting to just get invulnerability Calls, but the ones that don't offer invulnerability can be devastating as well. Artemis's one gives you homing arrows that cause Critical damage, for example, and if you've been amping up your Critical chance and damage effects with other boons, this one can rip through boss's health. Demeter's one creates an icy tornado that chills opponents, a giant AOE on full strength, and you can easily catch both Elysium bosses in the same blast and then get in a lot of hits while it rages. You have to experiment a bit to find their strengths, but there isn't a bad Call among them (but ofc you might not want to pair one that requires you to get up close unless you're making a powerful melée build with decent deflection abilities).
losparanoias Jun 29, 2020 @ 3:33am 
Originally posted by Lord Nightcrest:
It's been a long time since I started and the game had lot's of changes since, thus I can't be sure; however, I don't think there are any limitations when it comes down to Attacks, Specials, Casts, Dashes & Aids.
Thanks, I guess it’s just pure luck then.
losparanoias Jun 29, 2020 @ 3:35am 
Originally posted by Luxury Malcolm:
I don't think they unlock through progress, but obviously the further you go, the greater your likelihood is of getting one. If there's a boss I can't beat, I make a mental note to make sure I've picked an Aid boon before that stage next time. I'm usually thinking hard about each Aid offer, sometimes rejecting ones that I don't think will work for me in order to hold out for the one I'm hoping for. This can turn into an Aesop's Fable situation where you end up having to take an inappropriate Aid boon because you're about to face the penultimate boss, or you end up with no Aid boons at all because you were too fussy.

You could win without them, but they're immensely beneficial.When you get one, you get a new meter under your health bar. Keep an eye on this. When there's enough on the bar, you can trigger what's called a "Call" with RT (or the equivalent on kb/m). I don't know why the boons are called Aid but the command is Call, but here we are. If you have the patience to wait until it's full and blazing with flames, that's when you get the full effect of a Call: much longer effect, so more damage. Your other boons can bolster the effect of the Call if you make choices to increase its effectiveness.

Some make you fully immune to damage for their duration, which can get you out of trouble (also useful if your gems have strayed into lava, since you can collect them while shielded), but the main idea is to maximise your damage during this period. Some just cause damage automatically, and all you can do is steer yourself into collisions with the enemy, while others leave your attacks usable.

It can be tempting to just get invulnerability Calls, but the ones that don't offer invulnerability can be devastating as well. Artemis's one gives you homing arrows that cause Critical damage, for example, and if you've been amping up your Critical chance and damage effects with other boons, this one can rip through boss's health. Demeter's one creates an icy tornado that chills opponents, a giant AOE on full strength, and you can easily catch both Elysium bosses in the same blast and then get in a lot of hits while it rages. You have to experiment a bit to find their strengths, but there isn't a bad Call among them (but ofc you might not want to pair one that requires you to get up close unless you're making a powerful melée build with decent deflection abilities).

Thanks, it helps. I’m new to this game, still need some learning time.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 28, 2020 @ 8:11pm
Posts: 4