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As Traygus said, the difference isn't necessarily huge at first. A 20% damage reduction means you're going to survive a little longer than you would have otherwise, and in our testing we found that having time to just live longer in encounters is very valuable to learning different combat situations.
The mode is there for those who feel they would enjoy the game more if they could hang on a little longer (what's challenging for me isn't necessarily challenging for everyone else, and so on). On the flip side, we have the Pact of Punishment that scales the high-end challenge quite a bit for experienced players of Hades or other rogue-like/rogue-lite games. We've always valued providing a customizable challenge in our games so you could enjoy them on your own terms.
Especially given that Hades has a big narrative component, it's important to us that players who get invested in this game's world or story be able to see the story through eventually.
Can you consider buffing the amount of gems we're getting? You need a lot of gems and diamonds to unlock late-game scenes. The problem is that while you're grinding these, the characters are just repeating the same sentences over and over again until you have completed their quests, so it breaks the pace of the story.
In my opinion, you should double the amount of gems we're getting from rooms and infernal troves. I have done that myself by modding the game, and the pace feels much much better.
Thank you for the feedback. We will keep evaluating the state of the game economy and I think you will see us continue making changes there over our updates and as we approach our v1.0. We are still adding content to the game across the board. In this last update, we added many new items you can get using Gemstones, generally reduced costs in Gemstones, and introduced the Rod of Fishing, which lets you discover more resources per escape attempt than was possible before. With this latest set of changes in place, we'll continue monitoring how things go.
Couldn't you just select god mode and continue dying 31 times in the first couple rooms? I never used it and even on heat 8-10 i'm still on a 15+ winstreak so i don't see myself using it. It'd probably take an hour and be boring but you'd be at 80% and the game would be a stomp for anyone.
That said i thought of something else. If you have GM and you get damage reduction during the run past 100% with GM active are you literally imvincible?