Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree that Achilles is kind of weak. The bonus needs to be bigger or it needs to last for more hits.
Hades aspect is strong as hell. It lasts a long time and the damage boost is huge. You just need to learn the timing. I note that YOU DO NOT NEED TO DO A FULL CHARGE UP. As soon as Zag takes the spear in the air stance you can release it and get the debuff. I have found the range on spin hammer to be worth more than the quick charge hammer though I'll take both on a Hades run.
achilles im not sold on; i know people like it for the spell amp aspect... but i still think its better than zag aspect
zag aspect doesnt really give you anything; the the bonus range is never needed and can actually be detrimental to an exploding build; which is the only time youll be spamming your special anyway
What do you mean by "spell amp aspect"?
I think it means people use this aspect mainly for cast.
P. S. Spin attack is trash...
no it isnt
no it isnt, punishing sweep is a massive damage boost and easy to slip into attacks
yes
your damage doesn't make any sense, if you can take damage from foes
faster kill = faster run = less damage taken or potential to ♥♥♥♥ up
particularily relevant with the speed pact
faster run = not guarantee to win
no damage to yourself = guarantee to win
you realise that when you take to long in a region with the speed pact you start dying right?