Hades
Necropants Dec 11, 2019 @ 12:32am
2d assets?
Probably odd question for most of you, but I have some reasons.

Does this game have 3D assets or is it drawn?
Unsure by looking at trailer
Last edited by Necropants; Dec 11, 2019 @ 12:32am
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Showing 1-6 of 6 comments
kid_zomb  [developer] Dec 11, 2019 @ 12:50am 
Hey, short answer is it's a mix of both.

More technically -- the game doesn't use real-time 3D rendering. During development, we 3D render and animate many of our characters, such as the player character Zagreus. We then generate thousands upon thousands of frames of rendered animation from many different angles, which is what you end up seeing in the game. We've always loved the crisp, responsive feel of 2D games and go for that in our games.

Meanwhile, most of the environment art is hand-painted 2D artwork, though there are some 3D animated effects going on as well (though again technically these are 2D animations in our engine). Character portraits and such likewise are all hand-painted 2D.

Broadly speaking, we've used similar techniques in each of our games, though our tech has evolved substantially from one game to the next.
Necropants Dec 11, 2019 @ 1:23pm 
Okay thanks a lot for the answer. Still will probably get the game but it effects my decision where to get it.

Basically I am a 3dvision user, and really enjoy stereoscopic gaming which has criminally overlooked by the entire industry other than a small obsessed fan base on PC.

Games are fixed for stereoscopy where required by a dedicated modding community, there are exceptions but usually pure 2d games are not able to be fixed.
BedGamer Sep 28, 2020 @ 8:58am 
@kid_zomb Great game man! Just bought it last week and keep playing it on and on. As a little artist myself, might I ask which software u were using for your 3d to 2d conversions? A inhouse like Dead Cells did it with their game or something public?
AlmightyLeide Oct 23, 2020 @ 5:32am 
@kid_zomb; thank you for the insight. The art is so beautiful, and the engine so unique, that I've been devouring every piece of information I can find on it. I first learned to program using XNA, so it has a special place in my heart.
Originally posted by kid_zomb:
Hey, short answer is it's a mix of both.

More technically -- the game doesn't use real-time 3D rendering. During development, we 3D render and animate many of our characters, such as the player character Zagreus. We then generate thousands upon thousands of frames of rendered animation from many different angles, which is what you end up seeing in the game. We've always loved the crisp, responsive feel of 2D games and go for that in our games.

Meanwhile, most of the environment art is hand-painted 2D artwork, though there are some 3D animated effects going on as well (though again technically these are 2D animations in our engine). Character portraits and such likewise are all hand-painted 2D.

Broadly speaking, we've used similar techniques in each of our games, though our tech has evolved substantially from one game to the next.

Your engine is amazing as far as I know about 2d sprites layering over other ones. Here is what I found interesting.
1. there is obviously a camera vignette.
2. there are bottles which can be broken in the scenes(sometimes you can get money). And when your character stands beside the bottles, you can see light rays pass through those bottles. (there is a kind of light source centered at character, and bottles can block it)
3. attacking VFXs is not only a layer with alpha above the ground surface, but also can 'smear' the ground texture( as far as I know, it is similar to AfterEffect displacement map effect applied to the ground)

Your engine almost works like AE. but in real time!
Toki Oct 16, 2021 @ 4:12pm 
Originally posted by kid_zomb:
Hey, short answer is it's a mix of both.

More technically -- the game doesn't use real-time 3D rendering. During development, we 3D render and animate many of our characters, such as the player character Zagreus. We then generate thousands upon thousands of frames of rendered animation from many different angles, which is what you end up seeing in the game. We've always loved the crisp, responsive feel of 2D games and go for that in our games.

Meanwhile, most of the environment art is hand-painted 2D artwork, though there are some 3D animated effects going on as well (though again technically these are 2D animations in our engine). Character portraits and such likewise are all hand-painted 2D.

Broadly speaking, we've used similar techniques in each of our games, though our tech has evolved substantially from one game to the next.

Cool answer!
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Date Posted: Dec 11, 2019 @ 12:32am
Posts: 6