Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The real grind is on gems.
And, as with a good roguelike, not everything synergizes. The whole strategic part of the game is trying to take your options to cobble together something either effective or singularly strong.
Bosses are also much MUCH tankier than in those games, means boss fights take longer than Hollow Knight boss fights. Which says a lot.
I have only played 4 hours of the game by now, but I have not really seen any OP synergies so that goes against the fun aspect of roguelikes as well. So far. I may have just been unlucky.
"Transistor and Bastion did not have this problem." because they're completely different games.Also gold isn't "grindy" and regular prices are super affordable. Also, pools don't have boons in them so I wonder why you'd want "synergies" from them. There are plenty of synergies between boons and weapons.
The best shop in the game is the last area's shop. So if shops have nothing exciting, just keep the gold for the last area. Mini-shops (the ones you get in normal rooms on occasion) can be particularly helpful. I always refresh death defiance / hp if I need, and buy the "increased rarity of the next boon" nearly every time.
You should be looking for priority rooms (typically Daedalus, God Boon, Key (for Fate+), NPC Rooms, Gold, Charon, Others) unless you're farming/aiming for something specific.
It helps if you upgrade your house to contain golden urns that drop 5-15 gold ea. That's an easy 100+ gold per biome.
But essentially, you should be able to afford Charon shops once per run, maybe twice if you've saved up a lot.
Shopping is nowhere near a priority in this game unlike other rogue-likes. And the final shop is usually the best as you get 3-4 boons easy if not a diamond (though that'll cost you most if not all your savings)
Mostly I use gold for healing. Charons Wells almost always have a healing item, and that pretty much keeps me going.
The problem is just in the way the game is built. Gold is so rare outside of cash rooms and your starter kit. Basically nonexistant until you've done the proper renovations. If you take the cash rooms you need to find a shop to spend it, so you're using up 2 rooms for one boon. When instead you could take the other options and get 2 boons. Shops would be much better if there was a bit more gold from enemies.
First floor rag man would like a word with you.
As long as you are not playing as Maggie (may whatever god-like thing be with you if you do) he goes down quickly enough. I for one tend to play Judas or Aza so my perception might be a bit biased, yes.