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Also, Frinos can be improved to give more max HP.
Your cast can now hold enemies in place (or severely slow down others) and you have a lot more spam-able range attacks (so you have more ways to start far away from enemies, thus less likely to get hit).
The only loss is the inability to double dodge, but all the bosses seem to have at least one of the following compared to Hades 1: slightly more telegraphed attacks, smaller AoE Effects, bigger areas / less hazards / less mics. enemies running around. Though you definitely get less invulnerability frames from only 1 dodge, with all the other factors, its definitely worse for melee builds but should be about the same for the bigger roster of range builds Hades 2 has.
I do think the game is too unforgiving early on, so I am not against a slight starting health buff, but I think that when your like 75+% maxed out on everything is probably too strong, so I would prefer a nerf somewhere else as well then.
- So maybe like +10 Starting health and maybe also Mana and then have Titan or the other health and Mana per 5 rooms arcana be slightly Nerfed.
- Or maybe do something really radical like giving +20 starting health (and maybe mana) then having Titan only give health (with maybe a +10 more then current) and the bonus health and mana every room only give Mana (with probably either a buff to the mana given per 5 rooms or decrease the number of rooms required.) (With this change, Titan is less necessary for mana builds and the other one can be ignored for mana-less builds, instead of currently running both for just about every build.)
I did also take that Arcana into account and I think its effects are fairly negligible when you take the Oath into account since enemy damage can scale proportionally to that amount.
But you can upgrade Frinos? Where the hell can you do that??? lmao
Feed him treats.
The Cat can also give you an extra death defiance, meaning you can walk into Chronos' fight with at least 5 Defiances.
You also get WAY MORE access to healing than Zagreus ever did. His only reliable way to get mid-fight heals was Bouldy or very specific aspects whereas Melinoe has aspects and even a whole Selene Hex Path built around getting a heal.
Furthermore, if you're still having struggles of having low health, there are more boon paths to get bonus health. Hestia has one that sacrifices a boon for a big buff to HP and Mana. Hephaestus has a scaling HP for Mana one and multiple Armor-focused boons. Aphrodite still offers bonus HP from hearts. Demeter offers Seeds as max health ups. Poseidon has multiple boons than can increase your rate of getting Centaur Hearts. Arachne is the special encounter for floor 1 and always gives Armor.
You have a much easier time mitigating damage taken than Zagreus ever did because your cast creates and AoE circle that doesn't let enemies ever come close to you. Furthermore, every single build has ranged options, too.
The bigger issue I have is that many enemies can be very damage spongy if your build isn't over the moon and it can be frustrating to just sit there looping them in a stagger animation until they're dead.
1) Athena's boons, especially her dash (that's almost a necessity for runs with higher Heat);
2) The shield, which would block *ANYTHING*, even Hades attacks.
Also it would block as long as you hold the shield up.
Now we don't have anything like the shield dash and the Axe Special doesn't block everything (there's quite a few unblockables, actually) and it leaves a huge opening when you're casting the omega special.
Yeah I agree, missing Athena's dash is stinging pretty bad. Though I'd be OK with the shield not returning unless a suitable replacement or overhaul was made, cause it sucks to use as a fighting tool if you're not using Aspect of Zeus.
I'd be perfectly ok with nerfing Athena's Dash to priming some of your Magick in order for it to function and dispersing the invlun effects to your Omega moves.
The big window between blocking and the omega special is bad, but it's something you can account for. Not knowing WHAT you can block is pretty punishing, to say the least.
That and it basically just being Shield and Arthur combined makes it feel like a very clunky weapon that didn't seem to get a lot of testing. Whenever I do a run with the Axe I usually focus the Omega Attack and leave the Special for specific hard hitting effects I happen to come across that make sense, such as Poseidon's or Apollo's Flourishes. Beyblade builds are the best way to go imo.
Jimmy Liou - you're right, Hades 2 definitely feels like a game for people who are already father-destroying Hades players. As much as I'm enjoying it, I would recommend anyone to play the first game first, from a gameplay perspective even more than a story perspective. It builds and expands on gameplay from the first game, adding complexity, which is great for Hades veterans but probably would be a bit much for a new player.