Hades II

Hades II

HurricaneRae Sep 20, 2024 @ 11:00am
Single Run Incantations
Having accumulated a TON of resources with nothing to do with them, I suggest adding incantations that affect your next run only. They could be as small as starting with more HP or MP. Or perhaps much bigger such as significant increases in stats on the level of boons.

The recipes could be acquired through building relationships, perhaps pairing with particular accomplishments throughout the game (such as going through a Chaos portal a number of times) or even failures (died while afflicted with Chaos boon before it's activated).

Or perhaps the recipes could be hidden and people would have to discover them with trial and error. This could be cool as it would make it easier for more recipes to be added to updates-even, if not especially, after full release of the game--without needing additional writing/dialog, but would require some kind of menu/interface to select ingredients for incantations.
< >
Showing 1-3 of 3 comments
Halcon del Sol Sep 20, 2024 @ 4:15pm 
I feel weird bc I hate the idea tbh, I want less consumable resource use across all of my video games anymore, but this is a popular idea, I've noticed. I think I just get frustrated at a sort of wall where I stop being able to accumulate new bonuses, but the other thing is I think they've got Nintendo syndrome a little bit where they're trying too hard to avoid using things that worked well in Hades 1 to make original systems and features for 2.
HurricaneRae Sep 23, 2024 @ 7:06am 
Originally posted by Halcon del Sol:
I feel weird bc I hate the idea tbh, I want less consumable resource use across all of my video games anymore, but this is a popular idea, I've noticed. I think I just get frustrated at a sort of wall where I stop being able to accumulate new bonuses, but the other thing is I think they've got Nintendo syndrome a little bit where they're trying too hard to avoid using things that worked well in Hades 1 to make original systems and features for 2.

You know. I get that entirely. I've stopped playing most games that have crafting, but I figure it's already a fundamental part of the game at this point. Might as well add a little more to do with the resources you inevitably collect.

Just my opinion, but the "crafting" and "resource" collecting in this game is still very in line with what the original game had and the original game had allot of bonus stuff to use the resources on. And when that ran out they had the badges/ranks--can't remember what it was called--that were almost a satire of endless resource collection as it's so silly and useless. At least having incantation recipes with single uses can add something different to a run ad infinitum.
Anderson Sep 30, 2024 @ 10:22am 
I just wish there were fewer resources, in general. As is, there are something like 5x more kinds of resources than first game. And the recipes for the different things feel a bit arbitrary. Does EVERY region need its own ore, seeds, and a different boss resources?

The Garden could, instead, be used in this way, where you brew up potions to add modifiers to runs (both good and bad), and this provide use for all the seeds.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Sep 20, 2024 @ 11:00am
Posts: 3