Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Medea's is much like Beowulf shield from Hades 1, which I never really like nor do I particularly enjoy Medea's aspect but...it serves well enough. I would be open to some tweaking of that one. But there's something there.
Persephone...I don't know yet. I haven't yet thought of a basic strategy I'd like to try with it.
But yeah I like Revaal, at least the basic version. It makes good/fun explosions that I find pleasing.
https://steamcommunity.com/app/1145350/discussions/0/4353373240377965424/?tscn=1719678607
I Combined that once with a Daedalus hammer that applied the omega attack effect + buff (which I have to admit I never use the omega attack on Revaal) to picking up shells and I was tearing through everything quicker than I had with any other weapon, since I usually stand right next to enemies when picking up shells.
Haven't figured out Medea's aspect yet though.
I actually had a lot of these ideas, and experimented with basically using Revaal as a melee weapon, which just led me to the notion, "why don't I just use a regular melee weapon?"
I've been trying to like it since day one, and if y'all do, fine, I just find it frustrating, cludgey, and counterintuitive to use in just about every way possible. I've tried it as a melee weapon, ranged weapon, tried it with cast builds and tried relying on the specials, and I eat it on 0 fear runs; I can't be the only person who just...hates this weapon.
Persephone's aspect is probably the least bad of the three. Medea's is utterly useless and frustrating, and I hate that it's THAT what's keeping me from clearing the Black Stone Trials.
See, for esplosion-y fun I like Axe, aspect of Charon, and build into Apollo/Hephaestus "You're in my cast, have damage" fun times.
- extremely limited number of shells (3 is far too few)
- With regards to the aforementioned "shell bounce" - my specific gripe is that shells will often hit, then go through enemies, and rebound in odd ways, which means I often have to run across the room to get them back (this has cost me runs in the Mourning Fields and Tartarus) often resulting in situations where a shell will bounce to the edge of a new mob and, by grabbing it, you pull that mob.
- The charge-up time for the Omega attack and Omega Special are so long as to make them functionally useless without boon support. The fact that the Omega special charge-ups will cancel out if you get hit is intensely frustrating.
- The time it takes for the shells to auto-return is interminable, especially if they've bounced halfway across the room (see above)
- Shell visibilty in certain environments is very poor.
- Even using Revaal as a melee weapon, the shells will bounce far away, meaning I have to disengage and retrieve.
- Often the shells will bounce to a section of the room where you can't go (water, pits, obstructions - happens a lot in Oceanus and Erebus), meaning you're effectively down one shell for the however long until it decides to (slowly) wander back over to you.
- It seems like the shells have a knockback effect on the player, since I'm often forced out of engagement with enemies that don't usually have a knockback effect.
- The chargeup time for the aspect of Persephone's special ability is interminable.
I get some of this might be a skill issue, but how unfun the weapon is makes me not want to use it.