Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First of all: Getting to the final boss means you have to manage at least a few rooms with loads of enemies. And all bosses have waves of adds to kill.
You seem to overlook the different types of additional damage of some of the boons.
Hitch boons on the one hand have a pretty high percentage of bonus damage compared to other boons. They are great with slow, hard hitting weapons like the axe.
Boons that add flat damage on attacks or specials then work way better on fast hitting weapons like the daggers. The additional damage of wave strike is added to each hit of your combo, probably dealing more damage than half of the pure weapon hits and adding still significant damage to the latter half.
While Engagement Ring may reduce how often you cast that ring it will in exchange keep enemies in that ring way longer. Bad if you need damage from your omega cast and sadly effects like the ice storm don't seem to be prolonged to the cast's longer duration.
Breaker Sprint is very strong if you have any kind of easy to pull off mana regen like Zeuss or Hestia it can save a run with bad hammer RNG. My first Chronos kill run had a very bad hammer setup so in the end Heroic level 2 Breaker Sprint made top 1 in my damage chart, dealing 20% more damage than my attacks and enabling my hex over and over.
The same is true for Smithy Sprint. Try to use them offensively.
Boons like Double Strike that offer these small percentages need a rework. The general idea is nice, but 5%? The solution is there already, make those infusion based! So you start with 5 and the heavier you lean into an element the more you can do.
Boons that relate to armor right now are also a bit wonky. The game practically requires at least one, but once you have exactly one boon that can deal with armor, any further beyond that is useless. I know, specialization and all, but there should be more ways to encourage mixing skills instead of "pick the first one you get".
I was very excited seeing this boon the first time, its one of my favourite boon in hades 1,
then this 5% got me so disappointed.
This is a single player game I don't think those single digit buff should exist.
Aphrodite has a Boon that treats every enemy as a near enemy (which should clear up your issue with hers).
Hera's Boons tend to feel problematic to me still. There is a lot of interplay with hers that may need a rebalance. You need the best RNG usually when you start getting her. I will say that if you Hitch a boss to an add, then hit the add hard, it is ok damage. This is a good way to apply damage safely to a boss. It is slower, but safer.