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Rapporter et oversættelsesproblem
You can take a Keepsake from Hecate that gives regen mana 1000+ per run, then change it as soon as you find a boon for regen mana. What is the problem? Create a problem for himself and asks the developer to solve it.
Yeah I used the Hecate keepsake, the issue with that one is that it burns out eventually, which also means that you're encouraged to *not* use your mana in easier rooms so that you can preserve it for when you really need it. You could argue that you should just use your omegas anyway since you're not really expected to clear the whole game at earlier levels, sure, but surely you're still expected to try? Basically, I've found that the Hecate keepsake encourages the more boring gameplay of just spamming normals. I did just unlock the ability to switch keepsakes between levels, so there's that, but if you noticed my arguments are that these mechanics work very poorly when you're early on in the game, so saying that stuff you unlock later helps doesn't really address the issue. Like, I'm a veteran of the first game, so I'm going to keep playing, but I could easily see someone who just picked this game up on a whim playing through a few runs and just being like "this game sucks, I can never use any of my stuff and some of my perks just cripple me". Maybe there's merit in finding ways to mitigate those bad feelings?
I'm not sure if I've necessarily seen all of the mana regen perks yet, but I know there are at least two that I don't like, one of which I actually mentioned in my post: Hephaestus', which gives you damage reduction and lets you regain mana when you're hit, which is not very reliable...you should be trying your best not to get hit so the mana gain isn't really something you can safely use. There's also the Zeus one, which I noted in the post was bugged and therefore depending on when you take it it can actually be the worst perk in the game. Like I said, it absolutely tanked my run on its own, disabling at least half of the advantages I'd built for myself up the that point by locking me out of my omegas =/. I'm not really a fan of Posiden's either, but I'm basically forced to take it, which isn't really a great feeling.
You phrased some of your other points oddly, but I think you're saying that the perks that reserve manna should be scrapped (or maybe reworked, not sure what you meant by "recycled" exactly). Personally, I actually really like the idea of mana reserve perks - powerful bonuses that you can get at a cost of lower mana reserves. The only problems I see with them currently are the ones I stated in my OP: that you can accidentally lock yourself out of using your omegas (which really should just...never be a thing except mmmaaaayybe in some fringe builds focused around perks like the Zeus one that strikes everyone with lightning constantly if your mana is below a certain threshold) and that they are sorta in direct opposition to the hex mechanic of "spend lots of mana in a single combat" since you'll just have less mana to spend - they're pulling you in opposite directions. I do agree they need a rework (I wouldn't scrap them entirely), and to be fair this is one of my lesser gripes - counter-synergy can be interesting to build around sometimes. You could always just avoid getting a hex entirely, or just get tons of mana regen to allow you to spam even with low mana reserves.
You ask what the problem is? Well, the first Hades is one of my favorite games of all time, and the added mana system in Hades II seems demonstrably worse than how the first Hades worked. A new game should come with new mechanics, yes, but ideally these mechanics should add something to the game, not take it away. I find the mana system often takes away more than it adds. The "omega" attacks and specials always existed, and in the original Hades you *could* use them whenever you wanted. Basically, I think that adding mana is a neat idea but some of the implementation doesn't work very well, so I'm voicing my opinion on that in the hopes that the devs see it and fix some of those issues.
And by the way, it's kind of insulting of you to imply that I'm "creating a problem for myself and asking the developers to solve it"? Like, I've seen plenty of other people complain about the mana system, it's hardly just my problem. I've also detailed pretty specifically some of the problems, many of which seem to have gone over your head since you ask questions I literally already answered in my OP...
If you can't see the issues, fine, I'm glad you like the game as is. I'm trying to help the devs with my experience with the game so far, which has only been about 10-15 runs. I assume you're past that point, so maybe you can consider that newer players might have problems that you're blind to? If I were a dev, I'd want to know about those.