Hades II

Hades II

von Jun 22, 2024 @ 2:41pm
Mourning Fields - missed opportunity?
Hey!

I've yet to get to the later parts of the game, but Mourning Fields is a jarring change in pace. It is a nice experiment that could theoretically work, but right now it's just a huge annoying area with not much happening. And, for some reason, multiple mandatory rewards per area?

Please consider these suggestions:
- Make only one of the rewards mandatory to proceed, make the rest optional. It will create more risk/reward play and it just makes sense. It will also create an opportunity for more challenging fights.

- Make navigation easier. It will compensate for that jarring change in pace. Some sort of an arrow pointing towards rewards / exit would be enough. Let's be honest, Hades has been always about short bursts of fighting. Exploration makes very little sense in the context of the game. Especially since it is so limited and, frankly, unrewarding.
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Sentient_Toaster Jun 22, 2024 @ 2:54pm 
Regarding the latter bit, there actually is -- but it's locked behind an incantation.

Specifically, "Reviving a Mournful Husk". which requires one Myrtle. If you have that, you can follow the golden leaves on the ground to points of interest, one of which will be a tree that you can interact with. Interacting with it to revive it, gives you markers for all the reward locations, and will also give you markers for the exit points once they're available.

FWIW it won't mark non-reward resources like flowers, though, so you still need to keep an eye out if e.g. you want glassrock or myrtle.
von Jun 22, 2024 @ 3:13pm 
Originally posted by Sentient_Toaster:
Regarding the latter bit, there actually is -- but it's locked behind an incantation.

Specifically, "Reviving a Mournful Husk". which requires one Myrtle. If you have that, you can follow the golden leaves on the ground to points of interest, one of which will be a tree that you can interact with. Interacting with it to revive it, gives you markers for all the reward locations, and will also give you markers for the exit points once they're available.

FWIW it won't mark non-reward resources like flowers, though, so you still need to keep an eye out if e.g. you want glassrock or myrtle.
Thanks, I think I remember seeing it on the list. It doesn't make much sense though, why lock such a thing behind some upgrade. But at least it's there I guess.
Muscle Man Jun 22, 2024 @ 5:13pm 
I think most of the issues could be fixed by adding clearer boundaries and more identifiable landmarks.

The area itself is fine but hazards are sometimes hard to spot and you never know how far you can go.
von Jun 23, 2024 @ 7:14am 
Yeah, boundaries being invisible until you get close to them are annoying too, and the size is not the problem as long as you immediately know where to go.

Still, I'd love to see something interesting done with the multi-reward per area thing. Collecting order as the only choice you get in the area is just too boring. Supergiant Games can do better, I'm certain. :)
Last edited by von; Jun 23, 2024 @ 7:15am
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Date Posted: Jun 22, 2024 @ 2:41pm
Posts: 4