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翻訳の問題を報告
His attacks and specials could indeed have a shorter cooldown and increase damage.
His cast could (and should) indeed be a bit bigger. Especially because the game has issues with hitboxes, so more often than not it's not clear whether the enemy is inside the circle or not.
(also I don't think the three hits are that worth either. I have the impression that Apollo, Zeus and Hestia do more damage)
His sprint is good, but it need an outlining or something that shows you clearly the AoE.
This isn't to say that his boons need reigned in, but that other gods should raise to his level of power and utility.
These blast damages don't scale, and more importantly no boon of his addresses the cool down IIRC. A high base damage doesn't really mean a lot if you can only do it every 10 sec; we call it DPS for a reason and Hephaestus is just losing to other gods in this department as the main damage output boons by a lot.
There should just be boons that address the long cool down, which can be done by simply shortening it or with instant recharge after certain conditions are met; practically pom and increasing rarity can help but it's not by a lot and it's not reliable. Dealing with cool down could potentially also help his curse boon's situation because not being able to apply Vent to other enemies just sucks.
For now his attach and flourish are only good for some high and free damage that isn't your main output, or if you are playing in an extremely safe and evasive style, and that's seemingly it! Sniping Chronos with a 400 burst damage sounds great but only doing gentle scratching for the next 10 sec feels BAD (it's even worse during normal encounters if you preemptively use your blast damage on a tiny enemy and is left with no other option but to run around and wait). I don't know if there is a currently available build that centers his blast damage while providing performance comparable to the other gods; if there is please share as I really am curious.
Fundamentally though, "damage this often and no more" is a problematic design space, because there just isn't as much room for internal synergies when the whole point is that you can't speed up the boon effect by attacking more and your Curse is just "do a bit more damage after the time ticks" so you can't really have Natural Gas or Sweet Surrender or Dying Wish to back it up.
I've seen people swear by Hephaestus Sprint though. Means the attack buttons are optional. Can't say I'm one of them though.
It reminds me of Hangover from Hades 1 which i consider to be the worst design in the prequel.
I'd rather have Vent to additionally deal damage when it's reapplied and amount of that damage would scale with how much time has passed since application.
The dps on strike/flourish need a serious rework or adjustment of figures... or something. The damage just doesn't feel good for the cooldown and lack of effect. The sprint is kind if decent, but situational. Cerberus and Chronos are easiest to run micro circles behind for a few cheap doinks, but beyond that mostly gets used accidentally while dodging rather than purposefully.
The Apollo boon that makes casts larger actually really helps Heph, but I am not sure the dps is any better than say Zeus/Apollo/Hestia with their single boon.
Love his utility: regenerating armor and not affected by suction? Yes, please.
Since he is a blacksmith/creator of weapons and armor maybe his role should fall more in line with that. Finding defects/weak spots in weapons or armor that reduces enemy attack or defense by a % or flat amount might be more thematic.
So, yeah. Tossing my hat on the pile Heph needs some work.