Hades II

Hades II

Argent Skull Aspect of Mel Hammers
It seems like way to many hammers make Mel's Aspect utterly useless. If the point is to have skulls on the ground, the hammer upgrade feels more like a pointless trade when you either lose skulls, extra skulls don't cause extra damage beyond the first two, spraying all of them at once defeats the bonus affect, and returning skulls don't stay on the ground. In all, I just avoid all the upgrades to the attack.

Some solutions to this could be something like: extra skulls scaling the damage. Reduced skulls behave as if one is on the ground at all times, etc.

It's still my go-to aspect until I figure out the other ones, just wish there was more cohesiveness between hammers and this aspect. But intelligent minds may differ or I could be completely of base, let me know what y'all think.
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Showing 1-2 of 2 comments
There is already a hammer that adds extra skulls.
Beldr Jun 6, 2024 @ 6:15pm 
Solution would be simple, make the aspect count shells spend not skulls on the ground.
Right now if you just shoot all shells fast or have the upgrade that shoots all shells none will have boosted damage and that is just weird having to shoot wait for the atack to hit so skull spawns then attack again
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Showing 1-2 of 2 comments
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Date Posted: Jun 6, 2024 @ 2:42pm
Posts: 2