Hades II

Hades II

®RIP† May 7, 2024 @ 4:04am
Game won't start on Linux
Hey folks,

the game will not start on my Linux desktop (not a steam deck, a desktop PC). All I see is a black window.

In the Steam command-line, I see this:

steamwebhelper.sh[7851]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/user/.local/share/Steam/ubuntu12_64/steam-runtime-sniper BRefreshApplicationsInLibrary 1: 1ms BuildCompleteAppOverviewChange: 425 apps RegisterForAppOverview 1: 8ms RegisterForAppOverview 2: 8ms fsync: up and running. /bin/sh\0-c\0 LD_PRELOAD=$HOME/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so:$HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so /home/user/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1145350 -- /home/user/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/user/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/user/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/user/.local/share/Steam/steamapps/common/Hades II/Ship/Hades2.exe' /c ../ /steampowered /VerboseScriptLogging=false /DebugKeysEnabled=false /UnsafeDebugKeysEnabled=false /LiveCreateTextures=false /CheckNonExistingTextures=false /DirectLoadShell=true /SaveCollectionRate=1\0 chdir "/home/user/.local/share/Steam/steamapps/common/Hades II" ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. fsync: up and running. Setting breakpad minidump AppID = 1145350 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197976703263 [API loaded no] Fossilize INFO: Overriding serialization path: "/home/user/.local/share/Steam/steamapps/shadercache/1145350/fozpipelinesv6/steamapprun_pipeline_cache". pid 8426 != 8425, skipping destruction (fork without exec?)

Did anyone encounter something similar?
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®RIP† May 7, 2024 @ 4:05am 
In the steam/steamapps/compatdata/1145350/pfx/drive_c/users/steamuser/Saved\ Games/Hades\ II/Hades\ II.log file, I see this:

Opened log file Hades II.log Previous stack guard size was 0 bytes argument: /c argument: ../ argument: /steampowered argument: /VerboseScriptLogging=false argument: /DebugKeysEnabled=false argument: /UnsafeDebugKeysEnabled=false argument: /LiveCreateTextures=false argument: /CheckNonExistingTextures=false argument: /DirectLoadShell=true argument: /SaveCollectionRate=1 Processor Count : 20 TotalRam: 33200881664 Running Hades II in 64-bit Opening save file for reading: activeProfile Reading 16 bytes Loading default profile C:\users\steamuser\Saved Games\Hades II Profile1 ProfileManager::Load(): Profile1 Unable to find save file: Profile1.sjson Load profile Profile1.sjson failed! Load status: 1 Unable to find save file: GlobalSettingsWin.sjson Load profile GlobalSettingsWin.sjson failed! Load status: 1 Writing 16 bytes Initial startup in 0.5 msec Profile load in 0.0 msec ----Begin printing all displays available on the system---- Number of detected displays: 1 Display[0]: Generic Non-PnP Monitor (640 x 480) (720 x 480) (960 x 540) (720 x 576) (800 x 600) (1280 x 720) (1024 x 768) (1280 x 800) (1920 x 800) (1152 x 864) (1440 x 900) (1600 x 900) (1440 x 960) (1280 x 1024) (1680 x 1050) (1920 x 1080) (2560 x 1080) (1600 x 1200) (1920 x 1200) (1920 x 1280) (2560 x 1440) ----Finish printing all displays available on the system---- Monitor modes: DisplayModes Configured Created window app Hades II Monitor modes: DisplayModes Configured Initializing steam Steam Input initialized Steam initialized PlatformService Initialized SDL Initialized with SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS InputSystemSDL Initialized Could not open file: gamecontrollerdb.txt InputSystem Initialized AMD Display Driver Version 4249542496 AMD Radeon Software Version 23.10.2 NVIDIA Display Driver Version 55078 NVIDIA Build Branch r550_experimental-9.0-20240503b GPU[0] detected. Vendor ID: 10de, Model ID: 13c2, Revision ID: 0, GPU Name: NVIDIA GeForce GTX 970 GPU[1] detected. Vendor ID: 8086, Model ID: a780, Revision ID: 0, GPU Name: Intel(R) Graphics (RPL-S) GPU[0] detected for possible selection. Vendor ID: 10de, Model ID: 13c2, Revision ID: 0, GPU Name: NVIDIA GeForce GTX 970 GPU[1] detected for possible selection. Vendor ID: 8086, Model ID: a780, Revision ID: 0, GPU Name: Intel(R) Graphics (RPL-S) GPU[1] is selected as default GPU Name of selected gpu: Intel(R) Graphics (RPL-S) Vendor id of selected gpu: 0x8086 Model id of selected gpu: 0xa780 Revision id of selected gpu: 0 Profile: AddDevice with FastCreate ON 0.054000 Renderer Initialized Renderer Loaded DetectSystemMinSpec Total RAM Megabytes: 31662 Shared system graphics memory 0 MB Total Display Memory Megabytes: 23747 VRAM Megabytes: 23747 Shared Memory Megabytes: 0 Total processor cores: 20 AutoDetectDetailPreset Set GraphicsQualityPreset: GraphicsQualityPreset_High Starting app: Ship 90279 ____________________________________Resolution::Resize __________________ VIEWPORT: X: 0 Y: 0 W: 2560 H: 1440 SCALE: X: 1.333333 Y: 1.333333 FULL_VIEWPORT: X: 0 Y: 0 W: 2560 H: 1440 ____________________________________Resolution::Resize__________________ Initializing graphics device: 2560x1440 Setting fullscreen: false Create components Full screen bloom Frame rate counter Done with constructor Setting RandomSeed: 1856957 App Initialize Started adding shader files Finished adding shader files Finished adding shader resources Loading package: Launch.pkg Start reading manifest Launch Done reading manifest Launch Package Loaded: Launch 4Mb in 0.00s Load Launch Pkg took 0.011293 seconds Loading package: Dev.pkg Start reading manifest Dev Done reading manifest Dev Package Loaded: Dev 72Mb in 0.04s Dev Pkg took 0.041248 seconds english Localization::Init() took 0.014213 seconds Unable to find save file: Profile1.ctrls Reading game data from Z:\home\user\.local\share\Steam\steamapps\common\Hades II\Content\Game Lua interface destroyed App.resize 2560x1440 Windowed ____________________________________Resolution::Resize __________________ VIEWPORT: X: 0 Y: 0 W: 2560 H: 1440 SCALE: X: 1.333333 Y: 1.333333 FULL_VIEWPORT: X: 0 Y: 0 W: 2560 H: 1440 ____________________________________Resolution::Resize__________________ new LaunchScreen AudioManager.Initialize Initializing Analytics Done initializing Analytics Application Init+Load 0.608000 User Document Path found!! Log file created Data correctly read!! Application Init+Load 0.608000 Load Manifests collect workload took 0.000478s FMOD Default Rate 48000 Mode 0 Speakers 0 Software Channels: 64 FMOD changed to Rate: 48000 Mode: 3 Speakers: 2 Software Channels: 30 [SteamWrapper] RequestStats - failed, 2 FMOD post init Rate 48000 Mode 3 Speakers 2 FMOD driver: PulseAudio Output Loading bank: MasterBank Load Manifests took 0.074202s binkAtlases took 0.000926s Loading package: GUI.pkg Start reading manifest GUI Done reading manifest GUI Loading bank: MasterBank.strings Loading bank: Ambience Loading bank: Music Creating pipeline for effect: ShaderEffectType::Blit2DDepth blend state 5 depthState 2 Creating pipeline for effect: ShaderEffectType::DefaultBlank blend state 5 depthState 1 Creating pipeline for effect: ShaderEffectType::Default blend state 1 depthState 1 Creating pipeline for effect: ShaderEffectType::Blit2D blend state 5 depthState 1 Voice bank loaded successfully: Melinoe (3338 lines) Voice bank loaded successfully: Storyteller (227 lines) AudioManager categories loaded AudioManager.FModStartup complete Audio package version: 90267 AudioManager.Initialize complete AudioManager::Initialize took 0.324704s Data package version: 90273 Reading game data from Z:\home\user\.local\share\Steam\steamapps\common\Hades II\Content\Game ReadUnitData took 0.002174 seconds ReadWeaponData took 0.001965 seconds Projectile took 0.006273 seconds ReadObstacleData took 0.022640 seconds Other Data took 0.004359 seconds ReadAllGrannyFilePaths took 0.004734 seconds ReadAnimationData took 0.401296 seconds ReadTextData took 0.021722 seconds ReadGameData took 0.465191 seconds Loading bank: GUI Loading bank: Fx Loading bank: ScriptsBase
®RIP† May 7, 2024 @ 4:57am 
Ah figured it out, I needed to disable my integrated GPU in Bios. This is the first time I've had a problem like this. Please fix this issue, pretty much every gamer who uses an Intel CPU will have an iGPU that's inactive.
funkyduck May 8, 2024 @ 1:09am 
I got something similar, the game started up and then showed a black screen for a few seconds, then crashed. journalctl showed this:

May 08 03:47:35 [redacted] steam.desktop[646835]: X Error of failed request: BadMatch (invalid parameter attributes)
May 08 03:47:35 [redacted] steam.desktop[646835]: Major opcode of failed request: 149 ()
May 08 03:47:35 [redacted] steam.desktop[646835]: Minor opcode of failed request: 4
May 08 03:47:35 [redacted] steam.desktop[646835]: Serial number of failed request: 633
May 08 03:47:35 [redacted] steam.desktop[646835]: Current serial number in output stream: 636

I fixed it before I captured the Hades II.log file, but there was no obvious error message there.

I fixed it in somewhat of the opposite way of the previous poster. I'm using pop os with an integrated intel GPU and an NVIDIA card as well, pop os lets you toggle which combination of those to use and I had integrated disabled. Putting it in 'hybrid' mode seems to have fixed the issue so far.
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Date Posted: May 7, 2024 @ 4:04am
Posts: 3