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Especially annoying when you still have 3 death defiances
So you don't wanna play through the game (because you're picky about your RNG).
But then you're too prideful just to take a death?
The give up can be useful for ppl who are trying to speed run or whatever. Not really why they should change that to satisfy the two conditions above.
If someone is interested, rules for speedrun can be checked here: https://www.speedrun.com/hades2
And if you really want to - just get something to kill you.
Not that I have anything against the OP request per say. Just find it odd for that kind of casual roguelite.
What you said before that however; I agree, runs WILL end up being similar (mostly) BUUUT if you're going hardcore mode (super high darkness level) you will want to do a bit of resetting imo... Let's be honest, this can be really hard... You don't want poseidon for attack boon if you're using the axe, you want aphrodite. You don't want selene at all. You don't want a ♥♥♥♥♥♥ hammer boon if you find the hammer in the first room, etc... Like, if I get a ♥♥♥♥ hammer boon on floor 3, ok, I'll try to finish my run, but if I find it in the first or third room, yeah, I'd reset (if I'm on super high darkness)...
But complaining about rng in a roguelite is pretty odd. It's a central feature of the genre, and if you really don't like your run you can go get a glass of water or something while enemies kill you.
In Hades 1 you had so little room for character building that you could roll with a subpar set of boons
But here you have so many different playstyles that the RNG feels way worse when you don't get any of the ones you prefer playing with.
i would say there could be a middle ground, since mel isnt dying technically, but calling herself back to the hideout when shes near death it seems. maybe tapping out but at a cost, or with some difficulty or discouragement to using it constantly. hell, even a shaming by the npcs to prevent the more casual players from depending on it but allowing it for that type of player, like refusing gifts or story advancement until you die naturally. but ultimately i do not think it has any place in this game since it is the entire point of the story and playstyle thats ingrained in its personality.
Players optimizing the fun out of all of their games is generally a core development pillar that needs to be kept in check.