Hades II

Hades II

Scarecrow May 21, 2024 @ 12:52pm
Run resets
Making run resets require a death is really annoying, it was a bad choice in the first game and it's an even worse choice now, why would I hit give up on a bad run and want to see that same run AGAIN the next time I go in? This game really likes to punish you for no real reason it seems.
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Showing 1-15 of 16 comments
lorenzo_poletti May 21, 2024 @ 1:02pm 
Yeah it’s pretty unnecessary and wastes 2-3 minutes of my life whenever the hammer decides me to offer me attack boons when I’m running a specials build or vice versa.
Especially annoying when you still have 3 death defiances
Morton Koopa Jr. May 21, 2024 @ 1:31pm 
Originally posted by Scarecrow:
Making run resets require a death is really annoying, it was a bad choice in the first game and it's an even worse choice now, why would I hit give up on a bad run and want to see that same run AGAIN the next time I go in? This game really likes to punish you for no real reason it seems.

So you don't wanna play through the game (because you're picky about your RNG).

But then you're too prideful just to take a death?

The give up can be useful for ppl who are trying to speed run or whatever. Not really why they should change that to satisfy the two conditions above.
Soulcatcher May 21, 2024 @ 1:37pm 
Originally posted by Morton Koopa Jr.:
The give up can be useful for ppl who are trying to speed run or whatever.
Unseeded speedrun would require to die instead of giving up through menu.
Soulcatcher May 21, 2024 @ 1:40pm 
Originally posted by Soulcatcher:
Originally posted by Morton Koopa Jr.:
The give up can be useful for ppl who are trying to speed run or whatever.
Unseeded speedrun would require to die instead of giving up through menu.

If someone is interested, rules for speedrun can be checked here: https://www.speedrun.com/hades2
UNBREAKABLE May 21, 2024 @ 1:52pm 
They want you to try your best each run with each seed given to you, not scum it by resetting over and over until you create the perfect timeline.

And if you really want to - just get something to kill you.
Last edited by UNBREAKABLE; May 21, 2024 @ 1:54pm
^ Isn't that a bit a bit "pretentious" when you think about it? Like, I'm not a gymnast or figure skater preparing for the olympics; I'm literally trying to play a videogame, devs, how about you let me reset without dying if I get selene in the first room uh?... On top of it all, if I was the equivalent of a gamer-figure-skater (speedrunner), I'd find it pretty annoying... Do you know any other roguelike/lite that does this? Genuinely asking; I'm not a connoisseur in any way, but the few ones that I played don't do this...
Wormerine May 21, 2024 @ 2:09pm 
Originally posted by Honorable Sir Ricard De Milos:
how about you let me reset without dying if I get selene in the first room uh?...
But... why? It doesn't matter, you will get boons in the next room and the one after. Hades2 might need some balancing, but it will likely be similar to Hades1 - every run will feel more or less the same, and you will be able to win with all drops you have.

Not that I have anything against the OP request per say. Just find it odd for that kind of casual roguelite.
^ It's literally how it works in every roguelike/lite I've ever played so I don't know why it sounds odd; I don't wanna get deep into THIS though cause us having different opinions is fine.

What you said before that however; I agree, runs WILL end up being similar (mostly) BUUUT if you're going hardcore mode (super high darkness level) you will want to do a bit of resetting imo... Let's be honest, this can be really hard... You don't want poseidon for attack boon if you're using the axe, you want aphrodite. You don't want selene at all. You don't want a ♥♥♥♥♥♥ hammer boon if you find the hammer in the first room, etc... Like, if I get a ♥♥♥♥ hammer boon on floor 3, ok, I'll try to finish my run, but if I find it in the first or third room, yeah, I'd reset (if I'm on super high darkness)...
Scarecrow May 21, 2024 @ 2:26pm 
Originally posted by Morton Koopa Jr.:
Originally posted by Scarecrow:
Making run resets require a death is really annoying, it was a bad choice in the first game and it's an even worse choice now, why would I hit give up on a bad run and want to see that same run AGAIN the next time I go in? This game really likes to punish you for no real reason it seems.

So you don't wanna play through the game (because you're picky about your RNG).

But then you're too prideful just to take a death?

The give up can be useful for ppl who are trying to speed run or whatever. Not really why they should change that to satisfy the two conditions above.
Maybe I'm trying to test certain builds, do challenges, or simply don't feel like continuing on with a run that doesn't have the damage to be fun. Psycho analyzing people on a steam forum is cringe.
It might be cool to have a training room where players can choose a build and spawn some enemies to try it against.

But complaining about rng in a roguelite is pretty odd. It's a central feature of the genre, and if you really don't like your run you can go get a glass of water or something while enemies kill you.
Last edited by Rod, of eight toes; May 21, 2024 @ 2:40pm
J. May 21, 2024 @ 3:02pm 
Would love for them to just give you the meta progression and just end the run normally when you give up a run.
Originally posted by Rod, of eight toes:
It might be cool to have a training room where players can choose a build and spawn some enemies to try it against.

But complaining about rng in a roguelite is pretty odd. It's a central feature of the genre, and if you really don't like your run you can go get a glass of water or something while enemies kill you.
No one complained about RNG in a roguelike/lite, stop please. People are (mildly) complaining about no "fresh reset" which is present in every roguelike I've ever played, I don't understand how is that not clear? If you can name 10 roguelikes that don't have a "fresh reset" thingy AND a review score higher than "mixed", I'll steal the declaration of independence and eat it.
Knavenformed May 21, 2024 @ 4:03pm 
Selene as first boon makes me wish for a seed reset
In Hades 1 you had so little room for character building that you could roll with a subpar set of boons
But here you have so many different playstyles that the RNG feels way worse when you don't get any of the ones you prefer playing with.
Acrai May 22, 2024 @ 10:42am 
i dont think we need to min-max the fun out of the game. i did hope that our runs would be less "predicted by the fates" compared to the last game, but runs have so many options now that any and every run is a viable one. it wants you to progress and die in a variety of ways to advance the story, enjoy parts of dialogues you wouldnt see otherwise. if i beat chronos on my first run i would have been devastated. if i was capable of restarting a run and voiding any story reasoning for how many attempts ive made but made it technically was my first run that i beat chronos, what would have been the point of all the story youre expected to die and restart to see? dying to restart is the entire point of the game.
i would say there could be a middle ground, since mel isnt dying technically, but calling herself back to the hideout when shes near death it seems. maybe tapping out but at a cost, or with some difficulty or discouragement to using it constantly. hell, even a shaming by the npcs to prevent the more casual players from depending on it but allowing it for that type of player, like refusing gifts or story advancement until you die naturally. but ultimately i do not think it has any place in this game since it is the entire point of the story and playstyle thats ingrained in its personality.
UNBREAKABLE May 22, 2024 @ 11:49am 
Originally posted by Honorable Sir Ricard De Milos:
^ Isn't that a bit a bit "pretentious" when you think about it? Like, I'm not a gymnast or figure skater preparing for the olympics; I'm literally trying to play a videogame, devs, how about you let me reset without dying if I get selene in the first room uh?... On top of it all, if I was the equivalent of a gamer-figure-skater (speedrunner), I'd find it pretty annoying... Do you know any other roguelike/lite that does this? Genuinely asking; I'm not a connoisseur in any way, but the few ones that I played don't do this...
It is not pretentious for game devs to make you play their game the way they designed it. That is simply basic game design.

Players optimizing the fun out of all of their games is generally a core development pillar that needs to be kept in check.
Last edited by UNBREAKABLE; May 22, 2024 @ 11:50am
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Date Posted: May 21, 2024 @ 12:52pm
Posts: 16