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And some crazy OP combos:
* Hook knives with Aspect of Pan. Throw in an aphrodite special and the amount of dmg pumped out at range is quite insane. And if you're lucky to also get the one where you shoot 16 blades all around you, you basically hit a mob 32 times. I think I probably 5-6 shot cerberus with this combo. Pretty ridiculous.
* Starter staff with wave flourish (poseidon special), and get the 2 shot per special upgrade. Absolutely broken. Just max out the flourish both in rarity and/or power poms, and you destroy everything as if a hot knife through butter.
* Skulls with frozen stroke (demeter attack), and get the +2 skull upgrade. Even better is the combo'd with the upgrade to make them auto return to you. You just dumpster on everything.
* Moonstone axe with the upgrade which makes it "fire in front of you". Also get demeter freeze strike. Get some kind of mana regen (I prefer hestia... who need the hp...). Hard pump everything that ups attack and omega attack. You'll destroy everything in incredibly fast time by shooting omega attacks in front of you then backing away.
Revenge damage is complete trash both in H1 and H2.
arcane: 10% dodge
circe: 15% dodge
aphrodite infusion: 15% dodge
hermes: 10-15% dodge
dr:
keepshake: 15% guardian dmg reduction, -15% guardian life
aphrodite's weak curse: 10 - 25% dmg reduction
charon well item: 10% dmg reduction
other:
prometheus flood control: -2-4 dmg per hit
Echo can give you 50% dodge with 25 usages
Hades can give you -20% chronos life
Hestia's projectile nullifier sprint
Hermes's -30-60% projectile speed
if you can get ~25% dodge and ~25-40% dr almost every time (even more if you are using your boon keepshakes and reroll arcanes).
With that and some dps boons / hammer you should facetank everything, especially with the life or slow time hexes (latter is not working on chronos tho)
It's additive, with heroic it's 12.5% + 15% by the keepshake
Weak: Curse: Afflicted foes deal at least 10% less damage. Lasts 3 Sec.
for example:
Rapture Ring: Your Casts drag foes in and inflict Weak.
- Common: Weak Damage Reduction: +10%
- Rare: Weak Damage Reduction: +15%
- Epic: Weak Damage Reduction: +20%
- Heroic: Weak Damage Reduction: +25%
well if what you're saying is true, and you can finish a chronos/cerberus/cyclops with only being hit once or twice with a melee build, it's taking you 10 times longer than it would with someone using ranged. that's simply a product of you having less windows to deal damage, when compared to someone using ranged. maybe you're just far more patient and far more skilled than me. doesn't change the fact that an imbalance exists
- last strike of combo strikes twice (hammer)
- your attack is now a 300dmg single hit (hammer)
- Aphorodite or Apollo main attack, raise them as much as possible with poms
- arkana card that gives more damage to targets in casts (The Furies)
- (optional) Aphro cast - makes targets inside cast Weak and another Aphro boon that grants more damage to Weak enemies (forgot the name)
- (optional) if you can get Hermes' main attack attack speed boon (+15% attack speed), you are a god.
- (optional) Aphro's heal when you exit a room is godlike, especially if you suck at dodging. The more HP you have, the more it heals.
- (optional) Chaos +attack damage boon (50%+). Or HP (up to +99HP). Massively helpful.
With this, and +200HP or more (usually 300HP+ by the end), you can just sh*t on Chronos with 2k+ hits non-stop. Without crits. Cast - attack - attack - cast, repeat, everything dead. If Artemis shows up and gives you crit chance, it just becomes silly. My first such run I just yolo-ed him, ignoring the mechanincs and the first (and only) death defiance triggered just before he died the second time - definitely could've prevented that one if I paid attention lol. But I had nearly 400HP (and 4 defiance) so... who cares about mechanics lol. Or adds, the more the merrier, everything melts under the axe AoE swings all the same.
Granted, you need at least the two hammers to build it like this, and either Aphro main attack or Apollo to make it shine. It takes some luck. But with those 3 secured, it is pretty much game over.
There are more fun builds with the axe, and stronger, but if you want pp-boosting build, this is the one.
The survival in this build comes from huge damage and AoE, plus your special - you don't have to fire it, actually it's better if you don't. But just tapping it gives you an impenetrable sheild. On demand. No CD. Which other weapon has that ? Gotta get used to using it, though. Combine that with the AoE attack that (especially in Apollo's case) can strike from far away if you aim it properly and you don't really need to be toe-to-toe with the mobs. Every single strike hits like a truck and usually one-shots, so there is no rush to spam, dance between defense and offense. The frog companion also helps.