Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Awesome Music. One of the few bosses that don't feel unfair for melee builds. Funny to see guitarist kill them selves from Apollo or Zeus Revenge damage (the rapid fire knock-back attack triggers when-hit effects.) Messes with Melonie in dialog (Slightly reminds me of Zagreus messing with others in Hades 1,)
#cancel Melonie (for being a Hatter)
#offer Odysseus as peace offering
So, apparently they're not revived / killed, but just KOed.
So no
None of them feel "unfair" for melee builds. Range builds are always safer in games (and in real life). It's a skill issue, not an "unfair" issue. You guys throw out unfair way too much.