Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, nothing should, but this one is particularly obvious.
The design philosophies of roguelites are... primitive.
It's a game genre that is literally based around repetition and unlocks...wtf you on about?
Even very basic stuff like information, as this thread is about.
Makes you wonder what's going on inside the dev's little heads.
The whole roguelite subgenre is built on artificial grind.
Press up on dpad....or was it left lol
Thanks. In game I kinda just spaz and press around lol