Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depending on build, splash back on a ranged attack is great for playing keep away in the mob heavy rooms.
And dash boon is super strong/easy to use.
I'd prefer getting at least two curses first tho.
It obviously works on the health upgrade (+50!). The little ones in the fields.
And also, Selene lol. Path of star clear in a single stroke.
Anything that hits fast is going to benefit. Anything the staff does, anything the daggers do, anything the torches do, the axe omega attack, or the skull omega special all benefit nicely from his flat bonus damage.
His mana regen is good, his sprint is good, and Slip is a very good curse. Double Up can also double health and mana pickups, which again is good.
everything else sucks
there are lots of better cast options, better attack options, and other trees don't have the filler stuff like gold