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https://steamcommunity.com/app/1145350/discussions/2/
Just went in and counted, unless I missed one, it seems like the crazy high number you're looking for is "2," one of which is chaos which barely counts. Unless you're including the hammers, which usually have one per omega attack? We'll maybe let that count as 2 more, making it 4. Tough number to get to, I guess.
Bro just go ask your parents why the raised a disrespectful sob and stay out unless you have something relevant to stay. I dont have time for teenagers.
You can get good builds going with each god. You complain about the Zeus change for example? Well his attack and special boon do more damage than they did in Hades 1. The difference is just if they combo with fast low damage attacks or slower high damage attacks now. And chain lightning is still a thing he can give that will work on both attack and special now.
Hades 2 is a different game from Hades 1 that has its own combos and builds. Don't just be looking to redo stuff from Hades 1.
I am not a big fan of most of these boons and I remember enjoying their effects more in the first game. I'll be downloading the first Hades game again just in case I am wearing some rose-tinted glasses
I think the big thing was that I enjoyed the weapons more in the first game, especially the spear. The default weapon here does help with that same feeling but it isn't scratching that itch.
Another thing to consider is that it's in early access, I only played the first game when it was finished development so it's hard to compare them, I do know some synergy abilities (elementals/duos) are really good.
Chronos is not even remotely difficult, I am not sure why you'd think OP can't beat him like it's a filter for opinions.
That lightning-thingy for example. Yes, it takes damage to trigger it. But that does not really matter because:
- if a foe falls before you dealt enougth damage you would not have needed the effect
- if a foe has enough health, it will be triggered and does its use.
- there is another boon to amplify it, so it does damage after some time, even if you didn't deal damage to the target (greetings from Ares?)
As for Aphrodites boons:
Well, there are two melee-weapons (and maybe one aspect of the skulls) that really benefit from the "close-and-personal"-boost (well... isn't close and personal what we would expect from her anyways?) and it's nothing new that we have boons that work well with certain weapons and don't with others (e.g.: Chain Lighning on slow weapons like the Artus aspect just doesn't work, or the attack boons of Ares on fast weapons)
And regarding the Hephaistos attak boons:
Yes, that was my first thought, too. A rather long cooldown. To use this effectively means to think when to do which attack. Or maybe taking some time focusing on avoiding getting hit and when it's time to strike, you do it with a bomb (which you can make even stronger with an additional damage component).
In conclusion I'd say:
Part 2 is a bit less fast-paced as part 1 was. But that is not worse or better, it just is as it is. It seems more tactical to me, which is totally okay. More getting to know your foes, less dodge-spamming to avoid everything.
New gods, new boons - and it is still early access, so they will surely balance things out and find ways to make some boons more interesting. (I still don't understand the use of most of Hestias boons for example, but that might be because I just can't see the fire damage ticking) and yes, I think in Hades 1 the boons felt like they had more synergies.
You are right with that, I must have not made myself clear.
Have to agree with this. The tactical aspect exists and frankly is not to my expectations nor liking. All Zagreus had to do was smash buttons and get those sweet mana free combos.