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Not to mention. Ops controller died.
I've had controllers die on me mid games too. I just died because of that. It happens.
This is probably true. I think the gaming industry at large has realised that convenience trumps most other considerations. It's why we went from games with crafting where you don't even get to see the recipes to games that automatically let you take items from any container in the game just by choosing the recipe from a menu.
Things that take time but aren't fun or value added get stripped out because at the end of the day they don't add to the level of enjoyment. It's not fun spending 10 minutes in menus and moving items around just to craft an item and it's not fun losing a run because of a gimmick that doesn't actually add anything to the gameplay.
It has nothing to do with focus, did you even read the OPs post?
People have different life situations. Just because it's not a problem for you doesn't mean it's not a problem for everyone else. If you have a few kids 5 minutes is more than enough time to get interrupted.
OP lost a run because his controllers ran out of batteries.
What's gonna happen when he plays a video game that doesn't auto pause when that happens?
Just use a wired controller if it means so much for you to take a L.
Also not even gonna comment on your random crafting rant.
And, yeah, other stuff can happen that needs you to pause, too. Like a cat trying to eat a plant or s/t. Or a sudden call or many other things that can happen without notice.
He might. Lolol
Hell, I remember people complaining about sekiro too. It's like. Dude.
And those games are clearly designed that way from the get go...and people still complain.
Here we have a random, thematic gimmick that's pretty cool. And people getting excessively upset with it. This is why a lot of devs don't try cool ♥♥♥♥.
Unrelated but I remember killing floor 2 did something with a camera shift and people got so angry so they finally added a toggle cause people just couldn't adapt.