Hades II

Hades II

All weapons besides Black coat need a lift imo
I'm really struggling to find a reason to use the other weapons, black coat is just deals so much damage and so rapidly, I don't see the point in taking other weapons other than to clear minor prophecies. The other weapons could use an upgrade to bring them in line with the black coat
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Showing 1-15 of 22 comments
From time to time a topic like this appear.
But it changes the weapon
"Weapon X is the best. All the others are bad"

This may only mean that the devs are doing a good job, since you get so many different opinions instead of a nearly consensus "THIS is the best weapon by far".

With that said, all weapons are getting constant tweaks and adjustments. Some more obviously than others.
This time, for example, the Skulls got some good revamp and feel much better.

But it would help a lot more of you gave more specific feedback like

Axe could be a bit faster and charge up faster then omega special;

Wands could have a better auto-aiming.

And so on.


Also if your point is only beating the game, then the Black Coat seems to be indeed a bit OP compared to the other weapons.
But sometimes people want to have fun.

If I want to play mindlessly and blow everything up I play with the torches.
If I want to play slower and feel like a bad ass, I play with the axe.
If I want to play defensively, I play with the staff (with Momus aspect).

And so on.

There's that personal and human aspect for each weapon that you can't simply adjust by buffing or nerfing.
Originally posted by Fey Dragonette:
I'm really struggling to find a reason to use the other weapons, black coat is just deals so much damage and so rapidly, I don't see the point in taking other weapons other than to clear minor prophecies. The other weapons could use an upgrade to bring them in line with the black coat

I think Coat is the weakest one meanwhile lol
Originally posted by Myntkaramell:
Originally posted by Fey Dragonette:
I'm really struggling to find a reason to use the other weapons, black coat is just deals so much damage and so rapidly, I don't see the point in taking other weapons other than to clear minor prophecies. The other weapons could use an upgrade to bring them in line with the black coat

I think Coat is the weakest one meanwhile lol

Yesterday I tried a build 100% "omegaless" using appropriate arcanas and Frinos (for extra HP) and I admit it went pretty well.

I can see that for the crowd who misses how Hades 1 played, the Black Coat is a step in that direction.

With that said, I'm not a fan of the Coat either hahahaha
Zargay Feb 24 @ 4:09am 
I find all aspects for the coat bad, the 3rd is the worst by FAR, the 2nd could be very good but needs a major buff, hexes in general are still very bad, the first is okay but hella generic so a bit boring, reminds me of the gauntlets in hades 1
Originally posted by Neo NiGHTS ®:
Originally posted by Myntkaramell:

I think Coat is the weakest one meanwhile lol

Yesterday I tried a build 100% "omegaless" using appropriate arcanas and Frinos (for extra HP) and I admit it went pretty well.

I can see that for the crowd who misses how Hades 1 played, the Black Coat is a step in that direction.

With that said, I'm not a fan of the Coat either hahahaha

Don't get me wrong, I think the Coat is still pretty strong. I just think the other 5 are just stronger than it.

What I dislike about Coat is that I need to be throwing out rockets 24/7 while attacking and dash attacking in order to meet the damage other weapons do.

I personally think the Axe is the best weapon in the game overall across the 3 aspects available, even if none of them are in the community top 3 (Pan/Medea/Moros).
Falco Feb 24 @ 5:35am 
The coat post nerf is one of the weakest
EgoSonic Feb 24 @ 8:08am 
All weapons have good aspects on them, pan knives and moros flames are still top dogs in dps, mel black coat also high up.

Problem isn't weapons themselves, it's aspects that significantly overshadow the other two.
(Not including issue of mel knives and coatbeing exactly the same but the coat is much better)

Only the axe has two very good aspects that play differently.
Last edited by EgoSonic; Feb 24 @ 8:15am
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird
Zargay Feb 24 @ 8:34am 
Originally posted by MONGREL INTRUDER:
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird
which aspect with coat? and what build do you run? :o
EgoSonic Feb 24 @ 8:40am 
Originally posted by Zargay:
Originally posted by MONGREL INTRUDER:
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird
which aspect with coat? and what build do you run? :o

Easy Mel with Posiedon on attack.
Now with Ares duo it goes off the rails

Add slippery slope for easier origination and win.
Originally posted by MONGREL INTRUDER:
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird

I think it's pretty standard for any game to have META builds, especially if you go on higher difficulty levels.

The important is to have a base that works for everyone with everything.

Then as you have more specific needs (in this case higher Fear), you'll find more specific things until you reach the top of the top.

All the games I've seen that tried to get a "fully balanced game" ended up being bland where everything felt pretty much the same. Usually underwhelming and not fun.
Originally posted by MONGREL INTRUDER:
prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird

Axe has done 55 Fear on all 3 Aspects in the Underworld already, and Thanatos is the most consistently spammed one in 50+ Fear (100+ wins when the second most aspect is hovering around 65-70).
Last edited by Myntkaramell; Feb 24 @ 8:44am
fair enough, i just do the pact challenges not any fancy 50 fear. do they use like chain lightning to deal w blue shields, that was a big thing i found for the skulls and axe - they have to slog through the shields while other weapons can quickly remove them w quick attacks
Originally posted by Zargay:
Originally posted by MONGREL INTRUDER:
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird
which aspect with coat? and what build do you run? :o

honestly any aspect w coat. it has crazy base power on attacks, can block for a long time to just ignore whatever your enemy is doing, can spam seeking specials for no mana. i use aspect of mel personally for speed. also coat hammers are super strong i find
Originally posted by Neo NiGHTS ®:
Originally posted by MONGREL INTRUDER:
on low heat i agree that everything is good, but doing the 20 fear overworld i found some crazy disparity. skulls and axe are by far the weakest imo, and while staff/daggers/torches/coat all have good aspects, the coat and the torches are head and shoulders above id say

prolly would have 3 tiers overall if i had to rank them now of:
1. torches/coat
2. daggers/staff
3. axe/skulls

this still has nuance tho as for example the skulls and axe both have one aspect (charon and medea) which prolly deserve to be a tier higher, and staff only has 1 aspect worthy of tier 2 the others are 3 so kinda weird

I think it's pretty standard for any game to have META builds, especially if you go on higher difficulty levels.

The important is to have a base that works for everyone with everything.

Then as you have more specific needs (in this case higher Fear), you'll find more specific things until you reach the top of the top.

All the games I've seen that tried to get a "fully balanced game" ended up being bland where everything felt pretty much the same. Usually underwhelming and not fun.

yeah agreed its singleplayer so idm a lack of balance, skulls my fav weapon to use despite my overall assessment
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Date Posted: Feb 24 @ 2:25am
Posts: 22