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This forum is um, I'll be polite and say it's been compromised. It's not the best avenue for communicating feedback any longer.
But it is a valid one and I don't think telling people not to see it as such is a bit counterproductive. People have mentioned before that there's a lot of reasons why someone might not be IN the Discord and SGG themselves encourage people to engage on the forums. Please stop discouraging people using the forums for actual issues or feedback, this is the kind of post we want to be encouraging instead of discouraging.
That said, that's an interesting suggestion OP! Maybe you could put it in the Suggestions and Feedback board. If you look over to the right here in the discussion forums you can see a few different ones, you'r ein the general discussions right now.
But the best thing is to post on the Suggestion board instead of the General Discussion.
Regarding the topic, visual clarity has been an issue since day one. I deeply hope that this will be properly addressed after all the content is done (i.e. Weapons, boons, enemies etc.)
That's why it's there. That's why when you load the game, there's literally a link to it?
To say otherwise is pretty disingenuous.
The OP has good feedback, we all agree.
However, this thread and so many countless threads like it are just loose threads, with no system of organization, they're prone to getting pushed down or forgotten or just lost in the spam of posts.
When 50% of the typical Steam posts are trolling, people whining or rage baiting or arguing about woke stuff, bots/spam, etc, it becomes extremely difficult to organize and parse the useful, actually good posts like this.
Important: spam and garbage isn't typically deleted or purged from the forums.
There's an active troll thread right now that's already been reported from a suicidal person, sitting on our forums. That's unacceptably bad moderation. If you're going to attract a community, the bare minimum moderation needs to be met, or people will leave. This doesn't happen on Discord.
Due to a lack of moderation, Steam reads something like 4chan, and nobody wants to have to sort through the mess.
There's no easy way to sort meta data, or tags, or things that would help SGG quickly parse lots of posts and get an idea of what the feedback here has been.
Whereas, the Discord is setup for feedback. There's a channel specifically for it and a format that folks are supposed to follow so it's clean and organized. It's easy to upvote popular opinions. There's so much good feedback on there I can't even begin to tell you, it would be a shame not to direct people towards that resource. Especially when the SGG devs set it up.
Right now the forums have been very slow on movement and taking an hour would be enough to gather the feedback that has been posted here.
Also, from experience, I think that whoever is responsible for the feedback knows how to filter the topics reading the title or reading a couple of messages to see whether it's worth reading or not.
I mean, we are here, reading and replying nearly every topic FOR FREE in our free time! LOL
Someone whose JOB is to actually read the forums.... c'mon it's doable.
The only thing I would encourage people is to post on the right boards.
(like from time to time we see bug reporting here, on the General Discussion, rather than the Bug forum)
To me, I’m hoping this and general visual clarity issues are refined between now and 1.0 release. Makes sense that it hasn’t been a high priority thus far, however when I go back and play Hades 1 there are improvements that could be made to telegraphing attacks, range of attacks and visual clarity. So I’m hoping the devs have budget allocated to these QoL features this time around especially since Hades 2 hopefully will have a larger uptake and is a fantastic game which deserves it :)
Ps - As has been noted, suggestions tab is probably the best place for this.
I assume this would be considered too easy by a lot of people, but a setting similar to how you can toggle god mode would hopefully mitigate that.
Many months ago I've made a topic suggesting some togglable visual aids.
Help for "close" and "far" (like "affects close enemies", "affects enemies that are far"), for hitboxes and everything else.
Unfortunately that topic went completely unnoticed with zero replies 😕
Then, yeah, I agree with your suggestion.
I understand that having a lot of visual cues can make the game too cluttered and even impact the game's performance. This is why it's a good idea to have the option to toggle on and off.