Hades II

Hades II

Problems with mob design, especially in Olympus.
A large number of mobs with multi-attacks.
A significant portion of the enemies in this game use multiple attacks. Even a simple zombie deals 2 hits. A skeleton in City of Ephyra deals 5 hits in its series of attacks. Witches in Erebus shout a very long series of attacks. The simplest shooting mob from Erebus shoots a series of shots. This becomes especially dramatic in Olympus. This complicates the process of the game. All these attacks have a stager. The player has only one choice - dash to the side. Eris can kill a player with one machine gun burst. Especially on high difficulty levels. She easily deals more than 100 damage in less than half a second. And she can attack from behind the edge of the screen. Prometheus also attacks in series. In each completed run, I have about 400-700 damage from Prometheus and 100-150 from Eris. The dominance of multi-attacks makes attack-absorbing skills like Nitro Boost from Hermes sometimes simply useless.
Multi-attacks are one of the easiest ways to increase the difficulty. The only easier way is to increase the amount of HP and Damage.
The amount of HP and Damage.
In the entire underground part of the game, the damage and HP of mobs are more or less balanced. With an average layout, the difficulty is quite bearable even at high heat levels. But on the surface... If you don't get lucky big bonuses - this is a failure. It's easier to start over and not suffer. In order to successfully complete a run even on normal difficulty, you need a good combination of skills and upgrades. Medium will not be enough. And this is just on normal. At the same time, on the surface there are two intermediate bosses that are quite capable of being normal boses, but a little easier. Scylla & the Sirens are significantly easier than Eris. There is a huge gap there. These are both bosses of the second location. You collect a little more on the way to Eris, but the difference in the number of encounters and locations provided is not 2 times different. At the same time, Eris is slightly more difficult than Chronos. Even the miniboss on the surface (Charybdis) is a little more difficult than Scylla & the Sirens. The main difference is that on the surface, mobs have a significantly larger HP reserve and deal much more damage.
Puddles.
The effects of attacks from some opponents, like the guy with the barrel, last too long or have a huge area. At high difficulty levels, the entire floor in the location can burn. At the same time, a bunch of mobs hit with huge blows over the area. An example is a skeleton with an anchor, a golem with rotating blades.
Description of items, mods, and other things.
Often this description is terrible and does not say anything. Example. Vow of Frenzy tells us in the description "All foes are 20% faster". What does this mean? This means that all mobs will move and attack 20% faster. Their projectiles also move 20% faster. Their abilities, like cyclops' ground strikes, are also 20% faster. Is it so hard to write a couple of lines of text?
Conclusion.
In its current state, the game is partially good. This only applies to the dungeon region. Everything on the surface is terribly unbalanced, poorly designed in places, especially the golems.
The game needs a lot of balancing and reworking. Right now, surface runs are just a pain and a waste of time. Banal bad luck and a couple of mistakes ruin the playthrough. Took the orbital strike skill and its skill tree does not have 4 seconds of invulnerability? That's it. The skill is garbage. And the 1000-1500 damage that it does is very little on the surface. Especially on bosses. Prometheus has over 30,000 health. You need a very specific build that deals a lot of damage very quickly to kill him. Now doing surface runs is a meaningless event. It looks like self-torture. Especially with increased difficulty.
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Showing 16-19 of 19 comments
Breathe Jan 3 @ 4:12am 
Originally posted by Fire walk with me:
Originally posted by Breathe:
Can we just pause a second and check our eliteness? You're asking them to try harder, is that really a helpful comment? Do we want Hades 2 to be exclusively only for super hardcore players because this feels like gatekeeping at a level which is hard to even define.

You really didn't even read their comment properly. OP was complaining about not understanding something in game while thinking it was not explained and calamity pointed out the description is literally right next to said item, so yes, try harder is certainly valid and not some "eliteness check". It is about reading comprehension and getting mad at something that does in fact exist if you take two seconds to look around.

This goes hand in hand with what I said in my post. OP stated "The suggestions thread pinned is locked".... yes it is and this proves you did not read the dang thing because the first sentence literally says suggestions is a seperate forum... take some time to actually look around and read stuff.

OP if you wanna stay salty because you aren't great at an incomplete game that is undergoing active development kindly kick rocks until version 1.0 launches. It will absolutely be more balanced at that time which is about a year off.

The tantrums and entitlement add nothing to ongoing conversations regarding development.
More generally the tenor and tone of this and other posts. OP is allowed to characterise their experience as they want, it is important for devs to get that feedback and choose to consider it or not. You're kinda reinforcing the gatekeeping point here in a different context. "if you don't love everything about Hades 2, go away." Also, UX/UI is always valid feedback, users have different experiences, regardless of how it is conveyed. Early Access is about healthy debate, discussion and feedback, not about telling people they're wrong and you're right. RE Suggestions thread, mod can move this post there.
Originally posted by Breathe:
Originally posted by Fire walk with me:

You really didn't even read their comment properly. OP was complaining about not understanding something in game while thinking it was not explained and calamity pointed out the description is literally right next to said item, so yes, try harder is certainly valid and not some "eliteness check". It is about reading comprehension and getting mad at something that does in fact exist if you take two seconds to look around.

This goes hand in hand with what I said in my post. OP stated "The suggestions thread pinned is locked".... yes it is and this proves you did not read the dang thing because the first sentence literally says suggestions is a seperate forum... take some time to actually look around and read stuff.

OP if you wanna stay salty because you aren't great at an incomplete game that is undergoing active development kindly kick rocks until version 1.0 launches. It will absolutely be more balanced at that time which is about a year off.

The tantrums and entitlement add nothing to ongoing conversations regarding development.
More generally the tenor and tone of this and other posts. OP is allowed to characterise their experience as they want, it is important for devs to get that feedback and choose to consider it or not. You're kinda reinforcing the gatekeeping point here in a different context. "if you don't love everything about Hades 2, go away." Also, UX/UI is always valid feedback, users have different experiences, regardless of how it is conveyed. Early Access is about healthy debate, discussion and feedback, not about telling people they're wrong and you're right. RE Suggestions thread, mod can move this post there.

If OP can characterise how they want it only stands to reason that users responding can characterise how they want as well. That isn't gatekeeping it is simply the law of reciprocity.

"if you don't love everything about Hades 2, go away." Strawman.

"Regardless of how it is conveyed"
Admonishing one side of a debate for tenor and tone while saying the other side can speak in any manner they want only reads as hypocritical nonsense. Healthy debate is not cherry picking which rules apply to whom.
Breathe Jan 4 @ 11:23pm 
Originally posted by Fire walk with me:
Originally posted by Breathe:
More generally the tenor and tone of this and other posts. OP is allowed to characterise their experience as they want, it is important for devs to get that feedback and choose to consider it or not. You're kinda reinforcing the gatekeeping point here in a different context. "if you don't love everything about Hades 2, go away." Also, UX/UI is always valid feedback, users have different experiences, regardless of how it is conveyed. Early Access is about healthy debate, discussion and feedback, not about telling people they're wrong and you're right. RE Suggestions thread, mod can move this post there.

If OP can characterise how they want it only stands to reason that users responding can characterise how they want as well. That isn't gatekeeping it is simply the law of reciprocity.

"if you don't love everything about Hades 2, go away." Strawman.

"Regardless of how it is conveyed"
Admonishing one side of a debate for tenor and tone while saying the other side can speak in any manner they want only reads as hypocritical nonsense. Healthy debate is not cherry picking which rules apply to whom.
Don’t want to drown in the depths on this argument but OP is directing at devs you’re directing at OP. I love Hades 2 and don’t think there’s any value in continuing this debate about a “debate”, have a good one.
Originally posted by Breathe:
Originally posted by Fire walk with me:

If OP can characterise how they want it only stands to reason that users responding can characterise how they want as well. That isn't gatekeeping it is simply the law of reciprocity.

"if you don't love everything about Hades 2, go away." Strawman.

"Regardless of how it is conveyed"
Admonishing one side of a debate for tenor and tone while saying the other side can speak in any manner they want only reads as hypocritical nonsense. Healthy debate is not cherry picking which rules apply to whom.
Don’t want to drown in the depths on this argument but OP is directing at devs you’re directing at OP. I love Hades 2 and don’t think there’s any value in continuing this debate about a “debate”, have a good one.

Adding one more logical fallacy to the pile. Kudos.
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Showing 16-19 of 19 comments
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Date Posted: Jan 1 @ 2:02am
Posts: 19