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Get hit when stagger the enemy: Whatever determines enemy priority is a little silly currently. You especially see it on +20/40% enemy speed. Many cases where one state (hitstun) fails to override one already in progress (the attack).
Chronos Scythe close range hit?: This one's pretty frustrating. Like, what damages you up-close? If it's that you're getting hit by the handle, the entire cone between Chronos and the edge of the attack should hurt you. We're either missing a visual effect or it's buggy and it's supposed to be safe next to him.
The Axe doesn't hit the enemy: I wonder if this has to do with how the axe slashes move Melinoe forward a bit as they come out? Maybe they should have a sort of hitbox "trail" as you move forward to avoid awkwardly missing enemies at point-blank range.
And I've have similar problems with Charybdis' tentacle swings. Positioned near the top of the arena, Melinoe's feet can be a ways away from the slashing effect but still take damage.