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But when thinking about what they would do with Eris herself, it kinda falls apart. I don't think people would be happy to have Eris as the boss of the third area, because now that we know her, we would probably prefer to have a new boss for that future area. And she, also, would probably need a buff (or rather, a rework) to work as a third area boss.
So, I don't think that is going to happen. But I like the idea.
Eris is pretty much the most fair boss in the game, definitely a lack of offense going from people who have a problem with her
I love eris. But just pointing out that pushing her farther in isn't going to help anyone who's complaining about her lol
Dunno, she has a massive blind spot behind her back
Can't really help people having a problem standing in direct gunfire
Move her to zone one boss so ppl can practice more repeatedly lmao
Now that you mention it, Hecate is so easy that she doesn't teach to game nowhere near as well as Megaera did
Yeah hecate feels like...a mini game boss. Actually yeah. Trim her life bar and second phase, and you have a tougher mini boss lol
I feel the same, i've lost some death defiances there, and knowing i'm going against Eris just after makes me want to give up the run cause i already know i won't win xD
I thought of that bc Charybdis has some difficulty and a lot of health, it could be buffed to be the boss from the area and then the team could make some proper mini-bosses.
On that note, i think Eris could be the final boss of another area, a mountainous one, so yes it would give us more preparation time but she is also a harpy... Why is she on the shore? she should be near the top of Olympus, and while it wouldn't have a surprise element for us to meet her there, she would still be reworked, would get to spawn different enemies, etc... It would still be different than before
I know going up should be harder because it's only unlocked after we're so far in the game and we as players are already stronger than before at this time, but it's a bit too much rn