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Unsure what the criticism here is.
I'd agree that some enemy projectiles/attacks can be pretty difficult to see when there's so much visual clutter, particularly on high fear, especially when there's 40-60% more enemies and their speed is increased.
For sure, it can kill you super fast. It can suck and end a run quick.
The Simon says/memory portion always goes 3, then 5.
So literally pause the game as the first 3 fire path indicators are being laid down. Say out loud, "bottom, middle, top" or whatever it may be. Like a yoga mantra. Say it a few times, commit it to memory.
Don't pay too much attention to the graphics or visual effects, don't hyper focus on that. Pay more attention to where you need to run to next.
Repeat the same thing for his 5 fire pattern, sometimes even if you memorize it the absolute very edge of the fire wall can clip Mel and still trigger damage. I've had that happen.
You can also use Selene's Dark Side hex to completely negate all damage during the fire waves. I'd recommend that.
if you can remember though it's easily dodgable. Honestly it would be even better if they didn't give you a warning of where it'll pop up to make it more challenging.
It's an exercise of sorts. It's really tough the first few times, but once you KNOW that you'll have to go through that, you find your own way of remembering everything, then it becomes (more or less) easy.
Like someone said, you can use short words to keep it simple like up, mid, down.
Then you memorize the safe places.
Also besides Prometheus attacking 3 and then 5 times, for the first wave you can easily walk to the safe place before it hits. Then in practical terms you only have to remember 2 and 4 waves.
I hope Eris and Prometheus are overtuned waiting for the last surface boss before then being tuned down for the run in total to be as difficult as the underworld or slightly more.
I can beat both, that's not the question. I think they're unfun because their damage numbers are both sarcastically high.
Personally, I'd rather just do the mechanic consistently and correctly, which I know I can by memorizing the pattern as it shows up, than risk a death defiance that I might not even have timing unnecessary daredevil dashes through the fire. Just easier that way.
It's an MMO raid boss mechanic that isn't featured anywhere else in the game, including Chronos and his one-hit kill moves. So yeah, of course it's going to catch people off-guard.
Chronos does his "run here to the safe zone" move, but it's not "run to several places in a row, make sure you have the timing of each fire wave down, and do this super fast or die." Very different.
If you're a new player, the mechanics are not immediately obvious. Plus, if you fail, it's over, particularly if you don't have a giant life pool or some kinda way to negate damage.
That means a new person might have very limited time to even learn or understand this mechanic. That right there is probably half the reason people die.
The exact fire wall timings are not obvious, either. A "fiery" sound effect queue would help, like the sound of roaring flames growing/building up before the: 1, 2, 3 attacks occur.
The MMO-style indicators painted on the ground are also at an angle. That right there has killed me before, personally. The weird camera angle can be awkward to adapt to with the fire walls, it's one of the few times I'll be critical of the camera in Hades 2. Even though the fire is laid down in a straight line, it's still tilted.
Let's compare to: FF14, Guild Wars 2, or WoW. You can control the camera and maneuver the character to best deal with raid boss mechanics. Things like "don't step in the bad red stuff" are way easier with free control of the camera.
Finally, think of how often a new player is actually fighting Prometheus and dealing with this specific mechanic. Practice makes perfect, but you can't practice if the mechanic is only revealed during the final boss of a pretty long Surface run.
Let's say your Surface run takes 30-40 minutes, you're realistically only practicing against this mechanic for like, maybe 1 minute tops.
So yeah, for a new person, the mechanic can be quite a hurdle. We haven't even discussed Prometheus and his other attacks, which can easily trip up a new player.