Hades II

Hades II

Basement Goblin Nov 10, 2024 @ 8:38am
I hate the prometheus fight
Covering 30-40 % of the stage(sometimes even more depending on circumstances), in seethrough fire that deals like 15+ dmg per tick just feels incredibly annoying to deal with. Would be bad enough if it wasn't see through, but like this i am just dreading to fight him, sure you could argue its a skill to let him direct the fire in a way that doesn't bother you but i am just dreading this fight every time i choose the surface for my run
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Showing 1-15 of 18 comments
Morton Koopa Jr. Nov 10, 2024 @ 12:05pm 
Yes. Easy counter for the fire is to move it to a different area. In other bosses, you don't have that option.

Unsure what the criticism here is.
★Miko Nov 10, 2024 @ 2:48pm 
No. What? If step on an ant hill, do you just stand there, sweep them away until it ends? No. You move. Right away.
Crow Buddy Nov 10, 2024 @ 3:11pm 
Are you referring to his fire trail attack, where he telegraphs where fire will be laid down in a big portion of the arena? Think of it like an MMO raid boss mechanic. Run towards the edge of the arena if you can.

I'd agree that some enemy projectiles/attacks can be pretty difficult to see when there's so much visual clutter, particularly on high fear, especially when there's 40-60% more enemies and their speed is increased.
SidneyBoo Nov 11, 2024 @ 6:21pm 
I mean the fight isn't good but thats not the reason. He just chases and spams things, theres no real dodging stuff except his transition and the only thing u mentioned. when he's chasing u, u just run away, u can't like dodge out of the way and punish him cuz he's just gonna keep rushing at u attacking lol bad fight.
LazyAmerican Nov 12, 2024 @ 1:17pm 
You mean to tell me you all just easily memorize the patterns? lol that's just not so easy for me...it's a cheesy attack that kills you super fast.
Crow Buddy Nov 12, 2024 @ 1:48pm 
Originally posted by LazyAmerican:
You mean to tell me you all just easily memorize the patterns? lol that's just not so easy for me...it's a cheesy attack that kills you super fast.

For sure, it can kill you super fast. It can suck and end a run quick.

The Simon says/memory portion always goes 3, then 5.

So literally pause the game as the first 3 fire path indicators are being laid down. Say out loud, "bottom, middle, top" or whatever it may be. Like a yoga mantra. Say it a few times, commit it to memory.

Don't pay too much attention to the graphics or visual effects, don't hyper focus on that. Pay more attention to where you need to run to next.

Repeat the same thing for his 5 fire pattern, sometimes even if you memorize it the absolute very edge of the fire wall can clip Mel and still trigger damage. I've had that happen.

You can also use Selene's Dark Side hex to completely negate all damage during the fire waves. I'd recommend that.
Last edited by Crow Buddy; Nov 12, 2024 @ 1:51pm
tr1p Nov 12, 2024 @ 2:24pm 
Even the times I don't remember it, ensuring you have enough health to tank it can be an option too, as well as Selene's Hex to become a living nightmare making you invincible.

if you can remember though it's easily dodgable. Honestly it would be even better if they didn't give you a warning of where it'll pop up to make it more challenging.
Neo NiGHTS ® Nov 12, 2024 @ 4:29pm 
Originally posted by LazyAmerican:
You mean to tell me you all just easily memorize the patterns? lol that's just not so easy for me...it's a cheesy attack that kills you super fast.

It's an exercise of sorts. It's really tough the first few times, but once you KNOW that you'll have to go through that, you find your own way of remembering everything, then it becomes (more or less) easy.

Like someone said, you can use short words to keep it simple like up, mid, down.

Then you memorize the safe places.

Also besides Prometheus attacking 3 and then 5 times, for the first wave you can easily walk to the safe place before it hits. Then in practical terms you only have to remember 2 and 4 waves.
Lenuna De Laneo Nov 12, 2024 @ 4:51pm 
yes 100%... hate the fire so much. It does way to much damage and is just not fun, I am sorry. Hope they find a better solution in the future... :(
Kenaron Nov 12, 2024 @ 5:11pm 
Originally posted by Lenuna De Laneo:
yes 100%... hate the fire so much. It does way to much damage and is just not fun, I am sorry. Hope they find a better solution in the future... :(

I hope Eris and Prometheus are overtuned waiting for the last surface boss before then being tuned down for the run in total to be as difficult as the underworld or slightly more.

I can beat both, that's not the question. I think they're unfun because their damage numbers are both sarcastically high.
ZeppMan217 Nov 12, 2024 @ 6:27pm 
Originally posted by Kenaron:
Originally posted by Lenuna De Laneo:
yes 100%... hate the fire so much. It does way to much damage and is just not fun, I am sorry. Hope they find a better solution in the future... :(

I hope Eris and Prometheus are overtuned waiting for the last surface boss before then being tuned down for the run in total to be as difficult as the underworld or slightly more.

I can beat both, that's not the question. I think they're unfun because their damage numbers are both sarcastically high.
Eris was nerfed into the ground recently. She's easier than Sirens now.
Arrokoth Nov 13, 2024 @ 8:54am 
Wait. What? I'm confused. You guys are actually making a thing out of memorising the flame patterns? So much so that you pause the game to do it? Why? With the right timing, you can literally dash from fire into fire and not get hit.
Calamity Heart Nov 13, 2024 @ 10:28am 
Originally posted by Arrokoth:
Wait. What? I'm confused. You guys are actually making a thing out of memorising the flame patterns? So much so that you pause the game to do it? Why? With the right timing, you can literally dash from fire into fire and not get hit.

Personally, I'd rather just do the mechanic consistently and correctly, which I know I can by memorizing the pattern as it shows up, than risk a death defiance that I might not even have timing unnecessary daredevil dashes through the fire. Just easier that way.
Crow Buddy Nov 13, 2024 @ 10:29am 
Originally posted by Arrokoth:
Wait. What? I'm confused. You guys are actually making a thing out of memorising the flame patterns? So much so that you pause the game to do it? Why? With the right timing, you can literally dash from fire into fire and not get hit.

It's an MMO raid boss mechanic that isn't featured anywhere else in the game, including Chronos and his one-hit kill moves. So yeah, of course it's going to catch people off-guard.

Chronos does his "run here to the safe zone" move, but it's not "run to several places in a row, make sure you have the timing of each fire wave down, and do this super fast or die." Very different.

If you're a new player, the mechanics are not immediately obvious. Plus, if you fail, it's over, particularly if you don't have a giant life pool or some kinda way to negate damage.

That means a new person might have very limited time to even learn or understand this mechanic. That right there is probably half the reason people die.

The exact fire wall timings are not obvious, either. A "fiery" sound effect queue would help, like the sound of roaring flames growing/building up before the: 1, 2, 3 attacks occur.

The MMO-style indicators painted on the ground are also at an angle. That right there has killed me before, personally. The weird camera angle can be awkward to adapt to with the fire walls, it's one of the few times I'll be critical of the camera in Hades 2. Even though the fire is laid down in a straight line, it's still tilted.

Let's compare to: FF14, Guild Wars 2, or WoW. You can control the camera and maneuver the character to best deal with raid boss mechanics. Things like "don't step in the bad red stuff" are way easier with free control of the camera.

Finally, think of how often a new player is actually fighting Prometheus and dealing with this specific mechanic. Practice makes perfect, but you can't practice if the mechanic is only revealed during the final boss of a pretty long Surface run.

Let's say your Surface run takes 30-40 minutes, you're realistically only practicing against this mechanic for like, maybe 1 minute tops.

So yeah, for a new person, the mechanic can be quite a hurdle. We haven't even discussed Prometheus and his other attacks, which can easily trip up a new player.
Last edited by Crow Buddy; Nov 13, 2024 @ 10:33am
Arrokoth Nov 13, 2024 @ 10:42am 
Originally posted by Calamity Heart:
Personally, I'd rather just do the mechanic consistently and correctly, which I know I can by memorizing the pattern as it shows up, than risk a death defiance that I might not even have timing unnecessary daredevil dashes through the fire. Just easier that way.
Hmm. Easier? I don't know. I have never memorised the sequence, and I am pretty sure I have only been hit by fire once or twice. It hasn't even occurred to me that people actually try to memorise it. I just wait in the middle of the screen and dash up and down whenever I hear the sound. It's close to never failed me, and I don't think I have any supernatural sense of timing.
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Date Posted: Nov 10, 2024 @ 8:38am
Posts: 18