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I,ll suggest Ravenswatch to scratch this itch of yours.
I've played several roguelite deckbuilders with coop that were great though so it is about going into the making of the game with the idea from the start to be about coop and not to add it "down the line"
Hades 1 was very nicely tuned to have the player grow versus its difficulty, to give you as many "close shave" endings as it could, hence that excellent "phew!" sound at the end of rounds which so often fitted with your own exhalation as you could finally breathe. There's no way to do that as effectively for two players of differing and unknown ability.
Other than that, this should have co-op. Not every game needs to be solo only.
Also, if it has coop it has solo, so you can play the way you want 😉
Also, you can always just clone the main character, so the co-op partner just sees everything as if he was the main character as well, as seen on saints row 3 and 4, Halo, etc
Also, this game is focused on gameplay. I finished the first one without even caring about the story at all
This would be incredible, even if it's just unofficially supported through mods
You either design solo game and add coop as after thought, or design coop and add singleplayer as an afterthought. Demands of single and coop experience are very different. And I don't see anything about Hades that creates a "need" for coop. Every single aspects of it would need to be changed to accomodate coop.
Not that there couldn't be a top down action-RPG coop roguelite - but it simply wouldn't be like Hades.
I disagree about Hades1 being focused on gameplay - it is a pretty lackluster roguelite as far as systems are concerning. It is the narrative content that puts it above competition. Rewards tend to be narrative as well.
And I am glad you mentioned Baldur's Gate3 as it is a neat study on how singleplayer and coop design are ever at odds. It is, of course, a matter of taste, but I generally prefer when a game focus on one thing and do it very, very well, rather than large, mass appeal games like BG3 which try to tick off as many boxes as possible and end up excelling at nothing in particular.
Also Baldur's Gat3 is a massive production made by hundereds of employees - not a studio of 20+ devs.
End of discussion.