Hades II

Hades II

КЕФИР Apr 22, 2024 @ 1:02pm
Please make a normal ending for this game
My main complaint about the first game is that it is impossible to complete it in classic way. You just don't experience the feeling of catharsis.

The ending in games and the satisfaction of completing them are very important. Don't ruin the game by not having these emotions.

Just put a bold epic point at the end, and somehow separate the endless rough-like gameplay mechanics for fans.
< >
Showing 1-15 of 15 comments
Zapata Apr 22, 2024 @ 1:10pm 
ur weird
Specific Beef Apr 22, 2024 @ 1:16pm 
Hades I spoiler necessary for question:

Did you reach the point where you hand out invitations to a gathering? That was supposed to be the epic emotional ending that tells you you're done.
Nico Apr 22, 2024 @ 1:58pm 
Originally posted by КЕФИР:
My main complaint about the first game is that it is impossible to complete it in classic way. You just don't experience the feeling of catharsis.

The ending in games and the satisfaction of completing them are very important. Don't ruin the game by not having these emotions.

Just put a bold epic point at the end, and somehow separate the endless rough-like gameplay mechanics for fans.

You are failing to realize what kind of game this is.
ldcommando Apr 22, 2024 @ 2:21pm 
That does happen in the first game
КЕФИР Apr 23, 2024 @ 3:53am 
Originally posted by Specific Beef:
Hades I spoiler necessary for question:

Did you reach the point where you hand out invitations to a gathering? That was supposed to be the epic emotional ending that tells you you're done.

Yes, I beat both acts. The first act is amazing. But the second one spoils the whole impression of the game.

There's a ton of content hidden in the second act that will make you want to keep playing.

And that feeling of catharsis from the first act is dissolved by the endless attempts to unlock the final epilogue. You just experience burnout, not elation.

It would be much better if they finished the story and didn't hide the plot in endless retry mode. They would make it a separate regime.

Originally posted by Nico:
Originally posted by КЕФИР:
My main complaint about the first game is that it is impossible to complete it in classic way. You just don't experience the feeling of catharsis.

The ending in games and the satisfaction of completing them are very important. Don't ruin the game by not having these emotions.

Just put a bold epic point at the end, and somehow separate the endless rough-like gameplay mechanics for fans.

You are failing to realize what kind of game this is.

Games must be fun.

Originally posted by ldcommando:
That does happen in the first game
No.
Specific Beef Apr 23, 2024 @ 6:38am 
Originally posted by КЕФИР:
Yes, I beat both acts. The first act is amazing. But the second one spoils the whole impression of the game.

There's a ton of content hidden in the second act that will make you want to keep playing.

And that feeling of catharsis from the first act is dissolved by the endless attempts to unlock the final epilogue. You just experience burnout, not elation.

It would be much better if they finished the story and didn't hide the plot in endless retry mode. They would make it a separate regime.

Yeah, that's fair. I liked the ending but it was more of a pleasant coda than the exhilarating crescendo that it could have been. I came to like the ending more on subsequent plays than I did the first time, once I knew how it was going to go.

It would be nice to face something in the gameplay that we've never seen until the finale, and as you say it could go back to the normal loop afterwards if people want to play on.
Melodia Apr 25, 2024 @ 5:50pm 
ITT: An OP who seems to have no clue what a roguelite is.
widespreadpanick May 2, 2024 @ 6:28pm 
I do disagree. I loved the "ending" to Hades, after completing 10 runs. Journeying on the river Styx with your mum while "In the Blood" plays in full and the credits roll was a very cathartic experience to me.

But the story is neat in how it works with a "roguelike" in that there is never any final end. They're all going to keep doing what they're doing, such is hell.
Nico May 3, 2024 @ 6:38am 
OP has no idea what a Rougelite is.

Ignore them.
Wormerine May 4, 2024 @ 9:10am 
I can't disagree - I do prefer stories with definite closure. I thought Supergiant did a pretty good job finding an explanation for infinite gameplay loop after the story is completed, but I do agree that it does cheaper the overall experience. The only way I could imagine it working if the ending was a grimmer - nothing would get resolved and characters would be stuck in the same loop they originally started.

That said, it is rogue-lite and those are meant to be replayed. Because of what the game is, the campaign will outlive narrative content. It is definitely my less preferred way of ending games, but it is what it is.
Abilini May 4, 2024 @ 4:16pm 
that what I liked in the first game so I hope not
Nick May 6, 2024 @ 9:56am 
you get a long ass credits sequence when you actually beat the game and have a post game to tie up loose ends with persephone.

im not sure what else you wanted. supergiant mails you a trophy?
Last edited by Nick; May 6, 2024 @ 9:57am
bigboss555 May 6, 2024 @ 10:31am 
no, shut up
КЕФИР May 7, 2024 @ 5:22am 
Originally posted by Nick:
im not sure what else you wanted
I want two gameplay modes: 1) SinglePlayer Adventure and 2) Rogue-Like for nerds. Instead of trying to fit these two modes into one
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Apr 22, 2024 @ 1:02pm
Posts: 15